Added "set_unique_id" script function.

Minor edit to Perks.cpp.
Added DevXP config to project files.
This commit is contained in:
NovaRain
2019-04-14 07:35:52 +08:00
parent ff4f5d7e73
commit 6791b15af1
9 changed files with 97 additions and 10 deletions
@@ -472,6 +472,12 @@ Some utility/math functions are available:
> void sfall_func0("art_cache_clear")
- clears the cache of FRM image files loaded into memory
> int sfall_func1("set_unique_id", object)
- assigns an unique ID number to the object and returns it. If an unique ID number has already been assigned to an object, then ID number is returned without reassignment
- to just get the current ID number of an object, use sfall_func2("get_object_data", object, OBJ_DATA_ID)
- unique ID numbers are saved in your savegame, and have a range from 0x10000000 to 0x7FFFFFFF
- there is also an unique ID number range for the player and party members from 18000 to 83535
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