Added "combat_data" script function

Added a new argument to HOOK_COMBATDAMAGE.
Removed the check for valid objects from get/set_object_data functions.
Some code fixes/edits.
This commit is contained in:
NovaRain
2020-10-08 13:50:37 +08:00
parent 27963fd064
commit 66ff811bcd
14 changed files with 85 additions and 34 deletions
+1
View File
@@ -264,6 +264,7 @@
#define add_trait(traitID) sfall_func1("add_trait", traitID)
#define art_cache_clear sfall_func0("art_cache_clear")
#define attack_is_aimed sfall_func0("attack_is_aimed")
#define combat_data sfall_func0("combat_data")
#define create_win(winName, x, y, w, h) sfall_func5("create_win", winName, x, y, w, h)
#define create_win_flag(winName, x, y, w, h, flag) sfall_func6("create_win", winName, x, y, w, h, flag)
#define critter_inven_obj2(obj, type) sfall_func2("critter_inven_obj2", obj, type)