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Added "win_fill_color" script function
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@@ -294,6 +294,7 @@
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#define art_cache_clear sfall_func0("art_cache_clear")
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#define attack_is_aimed sfall_func0("attack_is_aimed")
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#define car_gas_amount sfall_func0("car_gas_amount")
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#define clear_window sfall_func0("win_fill_color")
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#define combat_data sfall_func0("combat_data")
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#define create_win(winName, x, y, w, h) sfall_func5("create_win", winName, x, y, w, h)
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#define create_win_flag(winName, x, y, w, h, flag) sfall_func6("create_win", winName, x, y, w, h, flag)
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@@ -384,6 +385,7 @@
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#define unjam_lock(obj) sfall_func1("unjam_lock", obj)
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#define unset_unique_id(obj) sfall_func2("set_unique_id", obj, -1)
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#define unwield_slot(critter, slot) sfall_func2("unwield_slot", critter, slot)
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#define win_fill_color(x, y, width, height, color) sfall_func5("win_fill_color", x, y, width, height, color)
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#define set_fake_perk_npc(npc, perk, level, image, desc) sfall_func5("set_fake_perk_npc", npc, perk, level, image, desc)
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#define set_fake_trait_npc(npc, trait, active, image, desc) sfall_func5("set_fake_trait_npc", npc, trait, active, image, desc)
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