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Code refactoring in Arrays.cpp & ScriptArrays.hpp.
Added new example mods gl_ammomod & gl_highlighting_lite to modderspack. Renamed Bugs.cpp to BugFixes.cpp.
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@@ -0,0 +1,30 @@
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[Highlighting]
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; DX scancode of a key to press to highlight items on the ground
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; 42 - SHIFT key
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Key=42
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; Set to 1 to also highlight containers
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Containers=1
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; Set to 1 to also highlight lootable corpses
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Corpses=1
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; Set to 1 to only highlight objects in the player's line-of-sight
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CheckLOS=0
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; Set the color of outlines, available colors:
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; 1 - glowing red
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; 2 - red
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; 4 - grey
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; 8 - glowing green
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; 16 - bright yellow
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; 32 - dark yellow
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; 64 - purple
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OutlineColor=16
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; Motion Scanner mode:
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; 0 - ignored
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; 1 - requires Motion Scanner present in player inventory to activate highlighting
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; 2 - requires Motion Scanner and also requires 1 charge on every use (depleted scanner will not work anymore)
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MotionScanner=0
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