Added a fix to the following script functions to ensure they set the correct object: (from Mr.Stalin)

set_critter_burst_disable, set_critter_pickpocket_mod, set_critter_skill_mod, set_critter_hit_chance_mod, set_*_knockback
Added WeaponAnims info to npcarmor.ini.
This commit is contained in:
NovaRain
2018-12-28 09:37:30 +08:00
parent 5d483214e6
commit 641ae67a7a
10 changed files with 102 additions and 35 deletions
+12
View File
@@ -1,3 +1,15 @@
;WeaponAnims codes
; 1 - Knife (D)
; 2 - Club (E)
; 3 - Sledgehammer (F)
; 4 - Spear (G)
; 5 - Pistol (H)
; 6 - SMG (I)
; 7 - Rifle (J)
; 8 - Big Gun (K)
; 9 - Minigun (L)
; 10 - Rocket Launcher (M)
; 11-15 - sfall additional weapon animation codes
; This section maps 7 armor types to corresponding armor item PIDs
[ArmorTypes]