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Added a fix to the following script functions to ensure they set the correct object: (from Mr.Stalin)
set_critter_burst_disable, set_critter_pickpocket_mod, set_critter_skill_mod, set_critter_hit_chance_mod, set_*_knockback Added WeaponAnims info to npcarmor.ini.
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@@ -1,3 +1,15 @@
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;WeaponAnims codes
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; 1 - Knife (D)
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; 2 - Club (E)
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; 3 - Sledgehammer (F)
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; 4 - Spear (G)
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; 5 - Pistol (H)
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; 6 - SMG (I)
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; 7 - Rifle (J)
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; 8 - Big Gun (K)
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; 9 - Minigun (L)
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; 10 - Rocket Launcher (M)
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; 11-15 - sfall additional weapon animation codes
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; This section maps 7 armor types to corresponding armor item PIDs
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[ArmorTypes]
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