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https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Implemented highlighting mod as a stand-alone global script with LOS and NoHighlight flag checks #53
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@@ -0,0 +1,52 @@
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#include "..\scripting\headers\sfall.h"
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#include "..\scripting\headers\define_extra.h"
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//#include "..\..\..\!SRC\headers\define.h"
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#define it_flags (6)
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#define CRITTER_IS_DEAD (1)
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variable highlightKey;
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variable highlightContainers;
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procedure toggle_highlight_object(variable obj, variable color) begin
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if obj
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and (proto_data(obj_pid(obj), it_flags) bwand FLAG_NOHIGHLIGHT) == 0
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and (color == 0 or not obj_blocking_line(dude_obj, tile_num(obj), BLOCKING_TYPE_SHOOT)) then begin
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set_outline(obj, color);
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end
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end
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procedure toggle_highlight(variable color) begin
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variable obj;
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foreach obj in list_as_array(LIST_GROUNDITEMS) begin
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call toggle_highlight_object(obj, color);
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end
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foreach obj in list_as_array(LIST_CRITTERS) begin
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if critter_state(obj) == CRITTER_IS_DEAD then begin
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call toggle_highlight_object(obj, color);
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end
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end
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tile_refresh_display;
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end
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procedure key_press_handler begin
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variable pressed := get_sfall_arg,
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scanCode := get_sfall_arg;
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if scanCode == highlightKey then begin
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if pressed then begin
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call toggle_highlight(OUTLINE_DARK_YELLOW);
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end else begin
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call toggle_highlight(0);
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end
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end
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end
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procedure start begin
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if game_loaded then begin
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highlightKey := get_ini_setting("ddraw.ini|Input|ToggleItemHighlightsKey");
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display_msg("key= " + highlightKey);
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highlightContainers := get_ini_setting("ddraw.ini|Input|HighlightContainers");
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register_hook_proc(HOOK_KEYPRESS, key_press_handler);
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end
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end
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@@ -39,6 +39,32 @@
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#define ATKMODE_SEC_BURST 112 // 0x00000070
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#define ATKMODE_SEC_FLAME 128 // 0x00000080
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/* Object flags */
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#define FLAG_MOUSE_3D (0x1)
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#define FLAG_WALKTHRU (0x4)
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#define FLAG_FLAT (0x8)
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#define FLAG_NOBLOCK (0x10)
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#define FLAG_LIGHTING (0x20)
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#define FLAG_TEMP (0x400)
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#define FLAG_MULTIHEX (0x800)
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#define FLAG_NOHIGHLIGHT (0x1000)
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#define FLAG_USED (0x2000)
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#define FLAG_TRANSRED (0x4000)
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#define FLAG_TRANSNONE (0x8000)
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#define FLAG_TRANSWALL (0x10000)
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#define FLAG_TRANSGLASS (0x20000)
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#define FLAG_TRANSSTEAM (0x40000)
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#define FLAG_TRANSENERGY (0x80000)
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#define FLAG_LEFT_HAND (0x1000000)
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#define FLAG_RIGHT_HAND (0x2000000)
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#define FLAG_WORN (0x4000000)
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#define FLAG_HIDDENITEM (0x8000000)
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#define FLAG_WALLTRANSEND (0x10000000)
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#define FLAG_LIGHTTHRU (0x20000000)
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#define FLAG_SEEN (0x40000000)
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#define FLAG_SHOOTTHRU (0x80000000)
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/* Critter Flags */
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#define CFLG_BARTER 2 // 0x00000002 - Barter (can trade with)
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#define CFLG_NOSTEAL 32 // 0x00000020 - Steal (cannot steal from)
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@@ -224,5 +250,4 @@
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#define WPN_ANIM_MINIGUN (0x09) // (L)
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#define WPN_ANIM_ROCKET_LAUNCHER (0x0A) // (M)
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#endif // DEFINE_EXTRA_H
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@@ -158,14 +158,14 @@
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#define GAME_MSG_PRO_TILE (0x1004)
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#define GAME_MSG_PRO_MISC (0x1005)
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#define OUTLINE_NONE (0)
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#define OUTLINE_RED_GLOW (0x01)
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#define OUTLINE_RED (0x02)
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#define OUTLINE_PURPLE (0x03)
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#define OUTLINE_GREY (0x04)
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#define OUTLINE_GREEN_GLOW (0x08)
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#define OUTLINE_YELLOW (0x10)
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#define OUTLINE_DARK_YELLOW (0x20)
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#define OUTLINE_NONE (0)
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#define OUTLINE_RED_GLOW (0x01)
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#define OUTLINE_RED (0x02)
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#define OUTLINE_PURPLE (0x03)
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#define OUTLINE_GREY (0x04)
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#define OUTLINE_GREEN_GLOW (0x08)
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#define OUTLINE_YELLOW (0x10)
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#define OUTLINE_DARK_YELLOW (0x20)
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#define mstr_combat(x) (message_str_game(GAME_MSG_COMBAT, x))
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#define mstr_ai(x) (message_str_game(GAME_MSG_AI, x))
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@@ -206,4 +206,5 @@
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#define intface_is_hidden sfall_func0("intface_is_hidden")
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#define exec_map_update_scripts sfall_func0("exec_map_update_scripts")
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#define set_outline(obj, color) sfall_func2("set_outline", obj, color)
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#define get_outline(obj) sfall_func1("get_outline", obj)
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#define get_outline(obj) sfall_func1("get_outline", obj)
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#define tile_refresh_display sfall_func0("tile_refresh_display")
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@@ -62,7 +62,7 @@ DWORD GetCharGapWidth();
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// get maximum character width for current font
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DWORD GetMaxCharWidth();
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// Redraw the given object on screen
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// Redraw the given object on screen (does not always redraws the whole object)
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void RedrawObject(GameObject* obj);
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}
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@@ -432,5 +432,9 @@ void sf_intface_is_hidden(OpcodeContext& ctx) {
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ctx.setReturn(isHidden);
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}
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void sf_tile_refresh_display(OpcodeContext& ctx) {
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fo::func::tile_refresh_display();
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}
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}
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}
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@@ -81,5 +81,7 @@ void sf_intface_hide(OpcodeContext&);
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void sf_intface_is_hidden(OpcodeContext&);
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void sf_tile_refresh_display(OpcodeContext&);
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}
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}
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@@ -125,7 +125,8 @@ static const SfallMetarule metaruleArray[] = {
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{"intface_is_hidden", sf_intface_is_hidden, 0, 0},
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{"exec_map_update_scripts", sf_exec_map_update_scripts, 0, 0},
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{"set_outline", sf_set_outline, 2, 2, {ARG_OBJECT, ARG_INT}},
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{"get_outline", sf_get_outline, 1, 1, {ARG_OBJECT}}
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{"get_outline", sf_get_outline, 1, 1, {ARG_OBJECT}},
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{"tile_refresh_display", sf_tile_refresh_display, 0, 0},
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};
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void InitMetaruleTable() {
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@@ -401,7 +401,6 @@ void sf_set_outline(OpcodeContext& ctx) {
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auto obj = ctx.arg(0).asObject();
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int color = ctx.arg(1).asInt();
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obj->outline = color;
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fo::RedrawObject(obj);
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}
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void sf_get_outline(OpcodeContext& ctx) {
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+3
-1
@@ -39,6 +39,7 @@
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#include "Modules\FileSystem.h"
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#include "Modules\Graphics.h"
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#include "Modules\HighlightingMod.h"
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#include "Modules\HookScripts.h"
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#include "Modules\HeroAppearance.h"
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#include "Modules\Input.h"
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#include "Modules\Inventory.h"
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@@ -136,6 +137,7 @@ static void InitModules() {
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manager.add<Worldmap>();
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manager.add<Stats>();
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manager.add<ScriptExtender>();
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manager.add<HookScripts>();
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manager.add<LoadGameHook>();
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manager.add<MainLoopHook>();
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manager.add<Perks>();
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@@ -166,7 +168,7 @@ static void InitModules() {
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manager.add<AnimationsAtOnce>();
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manager.add<BarBoxes>();
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manager.add<HeroAppearance>();
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manager.add<HighlightingMod>();
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//manager.add<HighlightingMod>();
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manager.add<MiscPatches>();
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manager.initAll();
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