Updated FalloutStructs.h and some other files

This commit is contained in:
NovaRain
2021-01-30 09:28:32 +08:00
parent 21b88c3cf0
commit 609c4af6b1
5 changed files with 63 additions and 23 deletions
@@ -1,5 +1,6 @@
#ifndef COMMAND_H
#define COMMAND_H
#define COMMAND_LITE_H
#define critter_is_armed(x) (((obj_item_subtype(critter_inven_obj(x,INVEN_TYPE_RIGHT_HAND))) == item_type_weapon) orElse \
((obj_item_subtype(critter_inven_obj(x,INVEN_TYPE_LEFT_HAND))) == item_type_weapon))
@@ -289,6 +289,7 @@
#define CALIBER_7_62MM (18)
// hidden perks
#ifndef DEFINE_LITE_H
#define PERK_add_nuka (53)
#define PERK_add_buffout (54)
#define PERK_add_mentats (55)
@@ -309,6 +310,7 @@
#define PERK_add_jet (70)
#define PERK_add_tragic (71)
#define PERK_armor_charisma (72)
#endif
#define WPN_ANIM_NONE (0x00) // (A)
#define WPN_ANIM_KNIFE (0x01) // (D)
@@ -4,6 +4,7 @@
#ifndef DEFINE_H
#define DEFINE_H
#define DEFINE_LITE_H
// This file holds all of the things that should be preprocessed.