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Added "obj_under_cursor" script function (#207)
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@@ -542,6 +542,11 @@ Some utility/math functions are available:
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> object sfall_func0("dialog_obj")
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- returns the object (critter) the player is having a conversation or bartering with
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> object sfall_func2("obj_under_cursor", int crSwitch, int inclDude)
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- returns the object under the cursor
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- crSwitch must be -1 or 1: -1 - checks items/critters/scenery/walls, 1 - only checks critters and ignores their cover (roof tiles, walls, scenery, etc.)
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- passing 0 to the inclDude argument will ignore dude_obj
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------------------------
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------ MORE INFO -------
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------------------------
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