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https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Backported a new mode of metarule2_explosions from 4.0.
This commit is contained in:
@@ -132,6 +132,7 @@
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#define set_attack_explosion_radius(x) metarule2_explosions(3, x, 0)
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#define set_attack_is_explosion(x) metarule2_explosions(4, x, 0)
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#define set_attack_is_explosion_fire set_attack_is_explosion(DMG_fire)
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#define set_explosion_radius(grenade, rocket) metarule2_explosions(5, grenade, rocket)
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#define GAME_MSG_COMBAT (0)
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@@ -231,6 +231,10 @@ was made as a dirty easy hack to allow dynamically change some explosion paramet
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> void set_attack_is_explosion_fire
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- if you call this right before using a weapon with fire damage type, it will produce explosion effects (and radius damage) just like "explosion" type, but all targets will still receive fire damage.
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> void set_explosion_radius(grenade, rocket)
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- sets a permanent radius of the explosion for grenades and/or rockets. Passing 0 means not changing the corresponding radius.
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- changed radius will be reset each time the player reloads the game.
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Some utility/math functions are available:
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+4
-5
@@ -1,16 +1,15 @@
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#pragma once
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// PIDS of some items
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#define PID_MOTION_SENSOR 59
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#define PID_SUPER_STIMPAK 144
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#define PID_ACTIVE_GEIGER_COUNTER 207
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#define PID_ACTIVE_STEALTH_BOY 210
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#define PID_CAR_TRUNK 455
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#define PID_DRIVABLE_CAR 33555441
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#define PID_JET 259
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#define PID_CAR_TRUNK 455
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#define PID_JESSE_CONTAINER 467
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#define PID_MOTION_SENSOR 59
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#define PID_Player 16777216
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#define PID_SUPER_STIMPAK 144
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#define PID_DRIVABLE_CAR 33555441
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//XXXXXXXXXXXXXXXXXXXXX
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//XX Critter defines XX
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+36
-9
@@ -23,6 +23,7 @@
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#include "ScriptExtender.h"
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static bool lightingEnabled = false;
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static bool explosionsMetaruleReset = false;
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static const DWORD ranged_attack_lighting_fix_back = 0x4118F8;
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@@ -96,7 +97,6 @@ static void __declspec(naked) explosion_lighting_fix2() {
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}
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}
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DWORD _stdcall LogThis(DWORD value1, DWORD value2, DWORD value3) {
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dlog_f("anim_set_check__light_fix: object 0x%X, something 0x%X, radius 0x%X", DL_MAIN, value1, value2, value3);
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return value1;
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@@ -147,13 +147,15 @@ static void __declspec(naked) fire_dance_lighting_fix1() {
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}
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static const DWORD explosion_dmg_check_adr[] = {0x411709, 0x4119FC, 0x411C08, 0x4517C1, 0x423BC8};
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static const DWORD explosion_dmg_check_adr[] = {0x411709, 0x4119FC, 0x411C08, 0x4517C1, 0x423BC8, 0x42381A};
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static const DWORD explosion_art_adr[] = {0x411A19, 0x411A29, 0x411A35, 0x411A3C};
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static const DWORD explosion_art_defaults[] = {10, 2, 31, 29};
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static const DWORD explosion_radius_grenade = 0x479183;
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static const DWORD explosion_radius_rocket = 0x47918B;
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static DWORD set_expl_radius_grenade = 2;
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static DWORD set_expl_radius_rocket = 3;
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static const size_t numArtChecks = sizeof(explosion_art_adr) / sizeof(explosion_art_adr[0]);
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static const size_t numDmgChecks = sizeof(explosion_dmg_check_adr) / sizeof(explosion_dmg_check_adr[0]);
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@@ -161,8 +163,14 @@ static const size_t numDmgChecks = sizeof(explosion_dmg_check_adr) / sizeof(expl
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#define EXPL_FORCE_EXPLOSION_ART (2)
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#define EXPL_FORCE_EXPLOSION_RADIUS (3)
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#define EXPL_FORCE_EXPLOSION_DMGTYPE (4)
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#define EXPL_STATIC_EXPLOSION_RADIUS (5)
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DWORD _stdcall ExplosionsMetaruleFunc(DWORD mode, DWORD arg1, DWORD arg2) {
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static void SetExplosionRadius(int arg1, int arg2) {
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SafeWrite32(explosion_radius_grenade, arg1);
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SafeWrite32(explosion_radius_rocket, arg2);
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}
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int _stdcall ExplosionsMetaruleFunc(int mode, int arg1, int arg2) {
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switch (mode) {
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case EXPL_FORCE_EXPLOSION_PATTERN:
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if (arg1) {
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@@ -179,19 +187,27 @@ DWORD _stdcall ExplosionsMetaruleFunc(DWORD mode, DWORD arg1, DWORD arg2) {
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}
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break;
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case EXPL_FORCE_EXPLOSION_RADIUS:
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SafeWrite32(explosion_radius_grenade, arg1);
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SafeWrite32(explosion_radius_rocket, arg1);
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SetExplosionRadius(arg1, arg1);
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break;
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case EXPL_FORCE_EXPLOSION_DMGTYPE:
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for (int i = 0; i < numDmgChecks; i++) {
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SafeWrite8(explosion_dmg_check_adr[i], (BYTE)arg1);
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}
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break;
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case EXPL_STATIC_EXPLOSION_RADIUS:
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if (arg1 > 0) set_expl_radius_grenade = arg1;
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if (arg2 > 0) set_expl_radius_rocket = arg2;
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SetExplosionRadius(set_expl_radius_grenade, set_expl_radius_rocket);
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break;
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default:
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return -1;
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}
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if (mode != EXPL_STATIC_EXPLOSION_RADIUS) explosionsMetaruleReset = true;
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return 0;
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}
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void ResetExplosionSettings() {
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if (!explosionsMetaruleReset) return;
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// explosion pattern
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explosion_effect_starting_dir = 0;
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SafeWrite8(0x411B54, 6); // last direction
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@@ -200,15 +216,20 @@ void ResetExplosionSettings() {
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SafeWrite32(explosion_art_adr[i], explosion_art_defaults[i]);
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}
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// explosion radiuses
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SafeWrite32(explosion_radius_grenade, 2);
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SafeWrite32(explosion_radius_rocket, 3);
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SetExplosionRadius(set_expl_radius_grenade, set_expl_radius_rocket);
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// explosion dmgtype
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for (int i = 0; i < numDmgChecks; i++) {
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SafeWrite8(explosion_dmg_check_adr[i], 6);
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}
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explosionsMetaruleReset = false;
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}
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void ExplosionLightingInit() {
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void ResetExplosionRadius() {
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if (set_expl_radius_grenade != 2 || set_expl_radius_rocket != 3)
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SetExplosionRadius(2, 3);
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}
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void ExplosionInit() {
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MakeJump(0x411AB4, explosion_effect_hook); // required for explosions_metarule
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lightingEnabled = GetPrivateProfileIntA("Misc", "ExplosionsEmitLight", 0, ini) != 0;
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@@ -220,4 +241,10 @@ void ExplosionLightingInit() {
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dlogr(" Done", DL_INIT);
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}
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DWORD tmp;
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tmp = SimplePatch<DWORD>(0x4A2873, "Misc", "Dynamite_DmgMax", 50, 0, 9999);
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SimplePatch<DWORD>(0x4A2878, "Misc", "Dynamite_DmgMin", 30, 0, tmp);
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tmp = SimplePatch<DWORD>(0x4A287F, "Misc", "PlasticExplosive_DmgMax", 80, 0, 9999);
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SimplePatch<DWORD>(0x4A2884, "Misc", "PlasticExplosive_DmgMin", 40, 0, tmp);
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}
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+4
-3
@@ -18,6 +18,7 @@
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#pragma once
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void ExplosionLightingInit();
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DWORD _stdcall ExplosionsMetaruleFunc(DWORD mode, DWORD arg1, DWORD arg2);
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void ResetExplosionSettings();
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void ExplosionInit();
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int _stdcall ExplosionsMetaruleFunc(int mode, int arg1, int arg2);
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void ResetExplosionSettings();
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void ResetExplosionRadius();
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@@ -23,6 +23,7 @@
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#include "Bugs.h"
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#include "Console.h"
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#include "Criticals.h"
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#include "Explosions.h"
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#include "FalloutEngine.h"
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#include "FileSystem.h"
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#include "Graphics.h"
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@@ -78,6 +79,7 @@ static void _stdcall ResetState(DWORD onLoad) {
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InventoryReset();
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RegAnimCombatCheck(1);
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AfterAttackCleanup();
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ResetExplosionRadius();
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PartyControlReset();
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}
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+1
-5
@@ -1443,11 +1443,7 @@ static void DllMain2() {
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// phobos2077:
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ComputeSprayModInit();
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ExplosionLightingInit();
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tmp = SimplePatch<DWORD>(0x4A2873, "Misc", "Dynamite_DmgMax", 50, 0, 9999);
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SimplePatch<DWORD>(0x4A2878, "Misc", "Dynamite_DmgMin", 30, 0, tmp);
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tmp = SimplePatch<DWORD>(0x4A287F, "Misc", "PlasticExplosive_DmgMax", 80, 0, 9999);
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SimplePatch<DWORD>(0x4A2884, "Misc", "PlasticExplosive_DmgMin", 40, 0, tmp);
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ExplosionInit();
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BooksInit();
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DWORD addrs[2] = {0x45F9DE, 0x45FB33};
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SimplePatch<WORD>(addrs, 2, "Misc", "CombatPanelAnimDelay", 1000, 0, 65535);
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