Backported a new mode of metarule2_explosions from 4.0.

This commit is contained in:
NovaRain
2018-10-17 22:30:07 +08:00
parent c05babeda7
commit 5eda8dd7a0
7 changed files with 52 additions and 22 deletions
+1
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@@ -132,6 +132,7 @@
#define set_attack_explosion_radius(x) metarule2_explosions(3, x, 0)
#define set_attack_is_explosion(x) metarule2_explosions(4, x, 0)
#define set_attack_is_explosion_fire set_attack_is_explosion(DMG_fire)
#define set_explosion_radius(grenade, rocket) metarule2_explosions(5, grenade, rocket)
#define GAME_MSG_COMBAT (0)
@@ -231,6 +231,10 @@ was made as a dirty easy hack to allow dynamically change some explosion paramet
> void set_attack_is_explosion_fire
- if you call this right before using a weapon with fire damage type, it will produce explosion effects (and radius damage) just like "explosion" type, but all targets will still receive fire damage.
> void set_explosion_radius(grenade, rocket)
- sets a permanent radius of the explosion for grenades and/or rockets. Passing 0 means not changing the corresponding radius.
- changed radius will be reset each time the player reloads the game.
Some utility/math functions are available:
+4 -5
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@@ -1,16 +1,15 @@
#pragma once
// PIDS of some items
#define PID_MOTION_SENSOR 59
#define PID_SUPER_STIMPAK 144
#define PID_ACTIVE_GEIGER_COUNTER 207
#define PID_ACTIVE_STEALTH_BOY 210
#define PID_CAR_TRUNK 455
#define PID_DRIVABLE_CAR 33555441
#define PID_JET 259
#define PID_CAR_TRUNK 455
#define PID_JESSE_CONTAINER 467
#define PID_MOTION_SENSOR 59
#define PID_Player 16777216
#define PID_SUPER_STIMPAK 144
#define PID_DRIVABLE_CAR 33555441
//XXXXXXXXXXXXXXXXXXXXX
//XX Critter defines XX
+36 -9
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@@ -23,6 +23,7 @@
#include "ScriptExtender.h"
static bool lightingEnabled = false;
static bool explosionsMetaruleReset = false;
static const DWORD ranged_attack_lighting_fix_back = 0x4118F8;
@@ -96,7 +97,6 @@ static void __declspec(naked) explosion_lighting_fix2() {
}
}
DWORD _stdcall LogThis(DWORD value1, DWORD value2, DWORD value3) {
dlog_f("anim_set_check__light_fix: object 0x%X, something 0x%X, radius 0x%X", DL_MAIN, value1, value2, value3);
return value1;
@@ -147,13 +147,15 @@ static void __declspec(naked) fire_dance_lighting_fix1() {
}
static const DWORD explosion_dmg_check_adr[] = {0x411709, 0x4119FC, 0x411C08, 0x4517C1, 0x423BC8};
static const DWORD explosion_dmg_check_adr[] = {0x411709, 0x4119FC, 0x411C08, 0x4517C1, 0x423BC8, 0x42381A};
static const DWORD explosion_art_adr[] = {0x411A19, 0x411A29, 0x411A35, 0x411A3C};
static const DWORD explosion_art_defaults[] = {10, 2, 31, 29};
static const DWORD explosion_radius_grenade = 0x479183;
static const DWORD explosion_radius_rocket = 0x47918B;
static DWORD set_expl_radius_grenade = 2;
static DWORD set_expl_radius_rocket = 3;
static const size_t numArtChecks = sizeof(explosion_art_adr) / sizeof(explosion_art_adr[0]);
static const size_t numDmgChecks = sizeof(explosion_dmg_check_adr) / sizeof(explosion_dmg_check_adr[0]);
@@ -161,8 +163,14 @@ static const size_t numDmgChecks = sizeof(explosion_dmg_check_adr) / sizeof(expl
#define EXPL_FORCE_EXPLOSION_ART (2)
#define EXPL_FORCE_EXPLOSION_RADIUS (3)
#define EXPL_FORCE_EXPLOSION_DMGTYPE (4)
#define EXPL_STATIC_EXPLOSION_RADIUS (5)
DWORD _stdcall ExplosionsMetaruleFunc(DWORD mode, DWORD arg1, DWORD arg2) {
static void SetExplosionRadius(int arg1, int arg2) {
SafeWrite32(explosion_radius_grenade, arg1);
SafeWrite32(explosion_radius_rocket, arg2);
}
int _stdcall ExplosionsMetaruleFunc(int mode, int arg1, int arg2) {
switch (mode) {
case EXPL_FORCE_EXPLOSION_PATTERN:
if (arg1) {
@@ -179,19 +187,27 @@ DWORD _stdcall ExplosionsMetaruleFunc(DWORD mode, DWORD arg1, DWORD arg2) {
}
break;
case EXPL_FORCE_EXPLOSION_RADIUS:
SafeWrite32(explosion_radius_grenade, arg1);
SafeWrite32(explosion_radius_rocket, arg1);
SetExplosionRadius(arg1, arg1);
break;
case EXPL_FORCE_EXPLOSION_DMGTYPE:
for (int i = 0; i < numDmgChecks; i++) {
SafeWrite8(explosion_dmg_check_adr[i], (BYTE)arg1);
}
break;
case EXPL_STATIC_EXPLOSION_RADIUS:
if (arg1 > 0) set_expl_radius_grenade = arg1;
if (arg2 > 0) set_expl_radius_rocket = arg2;
SetExplosionRadius(set_expl_radius_grenade, set_expl_radius_rocket);
break;
default:
return -1;
}
if (mode != EXPL_STATIC_EXPLOSION_RADIUS) explosionsMetaruleReset = true;
return 0;
}
void ResetExplosionSettings() {
if (!explosionsMetaruleReset) return;
// explosion pattern
explosion_effect_starting_dir = 0;
SafeWrite8(0x411B54, 6); // last direction
@@ -200,15 +216,20 @@ void ResetExplosionSettings() {
SafeWrite32(explosion_art_adr[i], explosion_art_defaults[i]);
}
// explosion radiuses
SafeWrite32(explosion_radius_grenade, 2);
SafeWrite32(explosion_radius_rocket, 3);
SetExplosionRadius(set_expl_radius_grenade, set_expl_radius_rocket);
// explosion dmgtype
for (int i = 0; i < numDmgChecks; i++) {
SafeWrite8(explosion_dmg_check_adr[i], 6);
}
explosionsMetaruleReset = false;
}
void ExplosionLightingInit() {
void ResetExplosionRadius() {
if (set_expl_radius_grenade != 2 || set_expl_radius_rocket != 3)
SetExplosionRadius(2, 3);
}
void ExplosionInit() {
MakeJump(0x411AB4, explosion_effect_hook); // required for explosions_metarule
lightingEnabled = GetPrivateProfileIntA("Misc", "ExplosionsEmitLight", 0, ini) != 0;
@@ -220,4 +241,10 @@ void ExplosionLightingInit() {
dlogr(" Done", DL_INIT);
}
DWORD tmp;
tmp = SimplePatch<DWORD>(0x4A2873, "Misc", "Dynamite_DmgMax", 50, 0, 9999);
SimplePatch<DWORD>(0x4A2878, "Misc", "Dynamite_DmgMin", 30, 0, tmp);
tmp = SimplePatch<DWORD>(0x4A287F, "Misc", "PlasticExplosive_DmgMax", 80, 0, 9999);
SimplePatch<DWORD>(0x4A2884, "Misc", "PlasticExplosive_DmgMin", 40, 0, tmp);
}
+4 -3
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@@ -18,6 +18,7 @@
#pragma once
void ExplosionLightingInit();
DWORD _stdcall ExplosionsMetaruleFunc(DWORD mode, DWORD arg1, DWORD arg2);
void ResetExplosionSettings();
void ExplosionInit();
int _stdcall ExplosionsMetaruleFunc(int mode, int arg1, int arg2);
void ResetExplosionSettings();
void ResetExplosionRadius();
+2
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@@ -23,6 +23,7 @@
#include "Bugs.h"
#include "Console.h"
#include "Criticals.h"
#include "Explosions.h"
#include "FalloutEngine.h"
#include "FileSystem.h"
#include "Graphics.h"
@@ -78,6 +79,7 @@ static void _stdcall ResetState(DWORD onLoad) {
InventoryReset();
RegAnimCombatCheck(1);
AfterAttackCleanup();
ResetExplosionRadius();
PartyControlReset();
}
+1 -5
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@@ -1443,11 +1443,7 @@ static void DllMain2() {
// phobos2077:
ComputeSprayModInit();
ExplosionLightingInit();
tmp = SimplePatch<DWORD>(0x4A2873, "Misc", "Dynamite_DmgMax", 50, 0, 9999);
SimplePatch<DWORD>(0x4A2878, "Misc", "Dynamite_DmgMin", 30, 0, tmp);
tmp = SimplePatch<DWORD>(0x4A287F, "Misc", "PlasticExplosive_DmgMax", 80, 0, 9999);
SimplePatch<DWORD>(0x4A2884, "Misc", "PlasticExplosive_DmgMin", 40, 0, tmp);
ExplosionInit();
BooksInit();
DWORD addrs[2] = {0x45F9DE, 0x45FB33};
SimplePatch<WORD>(addrs, 2, "Misc", "CombatPanelAnimDelay", 1000, 0, 65535);