Added MoreTiles option to ddraw.ini.

Changed MoreTiles to work independently of HRP 4.1.8 and removed the redundant define.
Added sfall log messages to both options in Tiles.cpp.
Implemented HookCalls in TimeLimitPatch().
Fixed a minor typo in function notes.txt.
This commit is contained in:
NovaRain
2018-05-28 09:27:53 +08:00
parent 04bd88cdc2
commit 5e0e8dd2f1
5 changed files with 36 additions and 26 deletions
+6 -3
View File
@@ -164,7 +164,7 @@ WorldMapEncounterRate=5
;The number of slots available in the locations list panel of the world map
;Set to 0 to leave unchanged. 17 is default.
;Setting this greater than 17 requires a replacement background frm, or you'll get glitched graphics
;Setting this greater than 17 requires a replacement background FRM, or you'll get glitched graphics
WorldMapSlots=0
;To start a new game somewhere other than artemple.map, uncomment the next line and set it to the map you want to load
@@ -344,7 +344,10 @@ NPCsTryToSpendExtraAP=0
;Set to 2 if you provide a XLtiles.lst file in art/tiles/ containing a list of the tile ids that need checking
AllowLargeTiles=0
;Change the Skilldex cursor frm numbers
;Set to 1 to boost the maximum number of tile FRMs from 4096 to 16383
MoreTiles=0
;Change the Skilldex cursor FRM numbers
;Default is 293 for all skills
Lockpick=293
Steal=293
@@ -379,7 +382,7 @@ ExtraSaveSlots=0
;Set to 2 to update the HP/AC counters instantly
SpeedInterfaceCounterAnims=0
;These lines allow you to control the karma frm's displayed on the character screen
;These lines allow you to control the karma FRMs displayed on the character screen
;Number of KarmaPoints should be 1 less than number of KarmaFRMs
;KarmaFRMs=47,48,49
;KarmaPoints=-100,100
+1 -1
View File
@@ -50,7 +50,7 @@ has_fake_trait and has_fake_perk return the number of levels the player has of t
perk_add_mode, set_selectable_perk, set_perkbox_title, hide_real_perks, show_real_perks and clear_selectable_perks control the behaviour of the select a perk box. set_selectable_perk can be used to add additional items by setting the 'active' parameter to 1, and to remove them again by setting it to 0. set_perkbox_title can be used to change the title of the box, or by using "" it will be set back to the default. hide and show_real_perks can be used to prevent the dialog from displaying any of the original 119 perks. perk_add_mode modifies what happens when a fake perk is selected from the perks dialog. It is treated as a set of flags - if bit 1 is set then it is added to the players traits, if bit 2 is set it is added to the players perks, and if bit 3 is set it is removed from the list of selectable perks. The default is 0x2. clear_selectable_perks restores the dialog to it's default state.
show_iface_tag, hide_iface_tag and is_iface_tag_active relate to the boxes that appear above the interface such as SNEAK and LEVEL. You can use 3 for LEVEL and 4 for ADDICT, or the range from 5 to 9 for custom boxes. Remember to add your messages to intrface.msg and setup the font colours in ddraw.ini if you're going to use custom boxes.
show_iface_tag, hide_iface_tag and is_iface_tag_active relate to the boxes that appear above the interface such as SNEAK and LEVEL. You can use 3 for LEVEL and 4 for ADDICT, or the range from 5 to 9 for custom boxes. Remember to add your messages to intrface.msg and set up the font colours in ddraw.ini if you're going to use custom boxes.
get/set_bodypart_hit_modifier alter the hit percentage modifiers for aiming at specific bodyparts. Valid bodypart id's are from 0 to 8. Changes are not saved, and will reset to the defaults (or to the values specified in ddraw.ini if they exist) at each reload.