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Fixed a duplicate obj_dude script being created when loading a saved game.
Added a fix to prevent the reserved object IDs of the player and party members from being generated for other objects. Moved SkipOpeningMovies to movies.cpp. Added log entries for various Init() functions in main.cpp. Renamed timer.cpp/h to SpeedPatch.cpp/h.
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@@ -665,7 +665,7 @@ InterfaceDontMoveOnTop=0
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SpecialDeathGVAR=491
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;Set to 1 to disable the special handling of map IDs 19 and 37 in the engine when entering the maps
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;Don't set this to anything other than 0 unless another mod you're using explicitly tells you to!
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;Note that enabling this option can break the map changes in Modoc and Vault 15
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DisableSpecialMapIDs=0
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;Set to 1 to display sfall built-in credits at the bottom of credits.txt contents instead of at the top
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