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Added "metarule_exist" script function.
Limited the maximum number of extra game msg files to 4096 (from 4.x). Code edit to Message.cpp and ScriptUtils.hpp.
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@@ -232,6 +232,7 @@
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#define get_cursor_mode sfall_func0("get_cursor_mode")
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#define get_flags(obj) sfall_func1("get_flags", obj)
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#define get_map_enter_position sfall_func0("get_map_enter_position")
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#define get_metarule_table sfall_func0("get_metarule_table")
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#define get_object_data(obj, offset) sfall_func2("get_object_data", obj, offset)
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#define get_outline(obj) sfall_func1("get_outline", obj)
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#define intface_hide sfall_func0("intface_hide")
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@@ -242,6 +243,7 @@
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#define item_weight(obj) sfall_func1("item_weight", obj)
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#define lock_is_jammed(obj) sfall_func1("lock_is_jammed", obj)
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#define loot_obj sfall_func0("loot_obj")
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#define metarule_exist(metarule) sfall_func1("metarule_exist", metarule)
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#define npc_engine_level_up(toggle) sfall_func1("npc_engine_level_up", toggle)
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#define obj_under_cursor(crSwitch, inclDude) sfall_func2("obj_under_cursor", crSwitch, inclDude)
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#define outlined_object sfall_func0("outlined_object")
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