Added IniConfigFolder option to override the path of all scripted ini

Fixed a crash bug in message_str_game function when passing a negative
fileId value.
This commit is contained in:
NovaRain
2019-08-20 00:26:35 +08:00
parent 9d0b061d1b
commit 5c4eb31bc3
7 changed files with 76 additions and 11 deletions
+6 -1
View File
@@ -364,7 +364,7 @@ AdditionalWeaponAnims=1
;If the ExtraKillTypes option is enabled, this should be set to 3, with containing entries for any new types
;Must be non-zero to use the edit/get/reset_critical script functions
OverrideCriticalTable=2
;Uncomment the next line to specify an alternative path and file name for the critical table file
;To change the path and filename of the critical table file, uncomment the next line
;OverrideCriticalFile=CriticalOverrides.ini
;Set to 1 to get notification of karma changes in the notification window
@@ -724,6 +724,11 @@ CreditsAtBottom=0
;Paths outside of scripts folder are supported
GlobalScriptPaths=scripts\gl*.int,scripts\sfall\gl*.int
;Uncomment the option to specify a common folder path for all scripted ini configuration files
;You will need to place all the available ini files of the mods to this directory
;The maximum length of the specified path is 61 characters
;IniConfigFolder=IniConfig
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Debugging]
;Extra sfall configuration settings that can be used by modders