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Added IniConfigFolder option to override the path of all scripted ini
Fixed a crash bug in message_str_game function when passing a negative fileId value.
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+6
-1
@@ -364,7 +364,7 @@ AdditionalWeaponAnims=1
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;If the ExtraKillTypes option is enabled, this should be set to 3, with containing entries for any new types
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;Must be non-zero to use the edit/get/reset_critical script functions
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OverrideCriticalTable=2
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;Uncomment the next line to specify an alternative path and file name for the critical table file
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;To change the path and filename of the critical table file, uncomment the next line
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;OverrideCriticalFile=CriticalOverrides.ini
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;Set to 1 to get notification of karma changes in the notification window
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@@ -724,6 +724,11 @@ CreditsAtBottom=0
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;Paths outside of scripts folder are supported
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GlobalScriptPaths=scripts\gl*.int,scripts\sfall\gl*.int
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;Uncomment the option to specify a common folder path for all scripted ini configuration files
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;You will need to place all the available ini files of the mods to this directory
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;The maximum length of the specified path is 61 characters
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;IniConfigFolder=IniConfig
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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[Debugging]
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;Extra sfall configuration settings that can be used by modders
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