From 5ac91aec7998c85d6947e975cc2137e465a75d2f Mon Sep 17 00:00:00 2001 From: NovaRain Date: Thu, 9 Jun 2022 21:21:19 +0800 Subject: [PATCH] Minor edits to Perks.ini (120 CPL) and ddraw.ini --- artifacts/config_files/Perks.ini | 27 ++++++++++++++++----------- artifacts/ddraw.ini | 4 ++-- 2 files changed, 18 insertions(+), 13 deletions(-) diff --git a/artifacts/config_files/Perks.ini b/artifacts/config_files/Perks.ini index c2a78d35..a65a0737 100644 --- a/artifacts/config_files/Perks.ini +++ b/artifacts/config_files/Perks.ini @@ -1,7 +1,7 @@ ;This file handles modifications to perks and traits -;When adding extra perks to a mod, it's advisable to use the fake perk scripting functions rather than make modifications -; in this file, as some perks have hardcoded effects which may catch you out +;When adding extra perks to a mod, it's advisable to use the fake perk scripting functions rather than make +; modifications in this file, as some perks have hardcoded effects which may catch you out ;Since traits need to be picked before any scripts run, they have an additional NoHardcode option in this file which can ; be used to remove their hardcoded effects, and add new stat/skill effects @@ -64,20 +64,25 @@ Enable=0 ;Image: The line number (0-indexed) of the corresponding FRM in skilldex.lst ;Ranks: The number of perk levels ;Level: The minimum required level -;Type: If 0, the perk checks only Skill1 for skill requirements; if 1, it checks Skill1 or Skill2; if 2, it checks both Skill1 and Skill2 +;Type: If 0, the perk checks only Skill1 for skill requirements; if 1, it checks Skill1 or Skill2; if 2, it checks both +; Skill1 and Skill2 ;Stat: The modified stat or -1 if you don't want to change any stats ;StatMag: The increased/decreased value to the modified stat -;Skill1/Skill2: The first/second skill (or -1 for none) to check, but if you set a specific bit 0x4000000 (67108864), it checks GVAR. -; For example, if Skill1=0x4000004, then the perk will check GVAR_BAD_MONSTER (0x4000000 + 4) on Skill1Mag value +;Skill1/Skill2: The first/second skill (or -1 for none) to check, but if you set a specific bit 0x4000000 (67108864), +; it checks the corresponding GVAR +; For example, if Skill1=0x4000004, the perk will check GVAR_BAD_MONSTER (0x4000000 + 4) on Skill1Mag value -;Skill1Mag/Skill2Mag: Positive value is used as the minimum requirements of the first/second skill/GVAR, and a negative value is interpreted as the maximum requirement. -; For example, with Skill1=0 and Skill1Mag=100, if player has small guns skill >= 100 and meets all other requirements, the perk will be available in the -; selection window; with Skill1=1 and Skill1Mag=-120, the perk will not be available if player has big guns skill >= 120 +;Skill1Mag/Skill2Mag: Positive value is used as the minimum requirements of the first/second skill/GVAR, and a negative +; value is interpreted as the maximum requirement +; For example, with Skill1=0 and Skill1Mag=100, if player has small guns skill >= 100 and meets all other requirements, +; the perk will be available in the selection window; with Skill1=1 and Skill1Mag=-120, the perk will not be available +; if player has big guns skill >= 120 -;STR-LCK: Positive values are used as minimum requirements of SPECIAL stats, and negative values are interpreted as maximum requirements. -; For some special perks processed by the engine (e.g. PERK_armor_powered and PERK_armor_combat), the values are not used as requirements -; but to add to corresponding SPECIAL stats +;STR-LCK: Positive values are used as minimum requirements of SPECIAL stats, and negative values are interpreted as +; maximum requirements +; For some special perks processed by the engine (e.g. PERK_armor_powered and PERK_armor_combat), the values are not +; used as requirements but to add to corresponding SPECIAL stats ;If the value is set to -99999, the variable will be ignored (similar to comment out that line) diff --git a/artifacts/ddraw.ini b/artifacts/ddraw.ini index c15a1a8f..c0536b78 100644 --- a/artifacts/ddraw.ini +++ b/artifacts/ddraw.ini @@ -38,7 +38,7 @@ SpeedMultiInitial=100 ;Set to 6 for DX9 fullscreen windowed (the resolution in f2_res.ini should be set to the same aspect ratio as your desktop resolution) ;A DX9 mode is required for any graphics related script extender functions to work (i.e. fullscreen shaders) ;Modes 1, 2 and 3 are no longer supported -;This option will always be read from the main ddraw.ini file when using the hi-res patch by Mash +;If using the hi-res patch by Mash, this option will always be read from the main ddraw.ini file Mode=0 ;If using a DX9 mode, this changes the resolution @@ -525,7 +525,7 @@ AnimationsAtOnceLimit=120 ;Set to 1 to remove the limits that stop the player rolling critical successes/misses in the first few days of game time RemoveCriticalTimelimits=0 -;Change the colour of the font used on the main menu for the Fallout/sfall version number and copyright text +;Change the colour of the font used on the main menu for the Fallout/sfall version string and copyright text ;It's the last byte ('3C' by default) that picks the colour used. The first byte supplies additional flags for this option ;1 - change the colour for the version string only ;2 - underline text for the version string