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https://github.com/sfall-team/sfall.git
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Fixed trying to loot corpses with the "NoSteal" flag (#280)
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@@ -89,16 +89,16 @@
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/* Critter flags */
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#define CFLG_BARTER 2 // 0x00000002 - Barter (can trade with)
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#define CFLG_NOSTEAL 32 // 0x00000020 - Steal (cannot steal from)
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#define CFLG_NOSTEAL 32 // 0x00000020 - Steal (cannot be stolen from)
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#define CFLG_NODROP 64 // 0x00000040 - Drop (doesn't drop items)
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#define CFLG_NOLIMBS 128 // 0x00000080 - Limbs (cannot lose limbs)
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#define CFLG_NOAGES 256 // 0x00000100 - Ages (dead body does not disappear)
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#define CFLG_NOHEAL 512 // 0x00000200 - Heal (damage is not cured with time)
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#define CFLG_NOHEAL 512 // 0x00000200 - Heal (damage is not healed with time)
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#define CFLG_INVULN 1024 // 0x00000400 - Invulnerable (cannot be hurt)
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#define CFLG_FLATTN 2048 // 0x00000800 - Flatten (leaves no dead body)
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#define CFLG_SPECIAL 4096 // 0x00001000 - Special (there is a special type of death)
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#define CFLG_RANGED 8192 // 0x00002000 - Range (melee attack is possible at a distance)
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#define CFLG_NOKNOCKDOWN 16384 // 0x00004000 - Knock (cannot be knocked down)
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#define CFLG_SPECIAL 4096 // 0x00001000 - Special (has a special type of death)
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#define CFLG_RANGED 8192 // 0x00002000 - Range (has extra hand-to-hand range)
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#define CFLG_NOKNOCKDOWN 16384 // 0x00004000 - Knock (cannot be knocked back)
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/* Window flags */
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#define WIN_FLAG_MOVEONTOP (0x4)
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@@ -2482,6 +2482,30 @@ static void __declspec(naked) main_death_scene_hook() {
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}
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}
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static void __declspec(naked) action_loot_container_hack() {
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__asm {
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cmp dword ptr [esp + 0x10 + 4], 0x44C1D9 + 5;
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je fix;
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xor eax, eax; // set ZF
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retn;
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fix:
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sub esp, 4;
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mov edx, esp;
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call proto_ptr_;
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mov edx, [esp];
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add esp, 4;
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test [edx + 0x20], CFLG_NoSteal; // critter flags
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jnz look;
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retn;
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look:
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mov eax, esi;
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mov edx, edi;
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call obj_examine_;
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or eax, 1; // unset ZF
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retn;
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}
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}
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void BugFixesInit()
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{
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#ifndef NDEBUG
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@@ -3132,4 +3156,9 @@ void BugFixesInit()
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// Fix the playback of the speech sound file for the death screen
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HookCall(0x481409, main_death_scene_hook);
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// Fix for trying to loot corpses with the "NoSteal" flag
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SafeWrite8(0x4123F2, 0x64); // protoId
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BlockCall(0x4123F3);
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MakeCall(0x4123F8, action_loot_container_hack, 1);
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}
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@@ -287,6 +287,24 @@ enum Skill : long
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SKILL_count = 18
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};
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enum CritterFlags : long
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{
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CFLG_Sneak = 0x01, // Can sneak ?
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CFLG_Barter = 0x02, // Can trade with
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CFLG_Level = 0x04, // Level received ?
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CFLG_Addict = 0x08, // Drug addiction ?
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CFLG_NoSteal = 0x20, // Can't be stolen from
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CFLG_NoDrop = 0x40, // Doesn't drop items
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CFLG_NoLimbs = 0x80, // Can't lose limbs
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CFLG_DeadAges = 0x100, // Dead body does not disappear
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CFLG_NoHeal = 0x200, // Damage is not healed with time
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CFLG_Invlunerable = 0x400, // Is Invlunerable (cannot be hurt)
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CFLG_NotFlattens = 0x800, // Doesn't flatten on death (leaves no dead body)
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CFLG_SpecialDeath = 0x1000, // Has a special type of death
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CFLG_RangeHth = 0x2000, // Has extra hand-to-hand range
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CFLG_NoKnockBack = 0x4000, // Can't be knocked back
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};
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//XXXXXXXXXXXXXXXXXXXXXXXXXX
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//XX Combat Flags defines XX
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//XXXXXXXXXXXXXXXXXXXXXXXXXX
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@@ -547,6 +547,7 @@ const DWORD obj_dist_ = 0x48BBD4;
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const DWORD obj_dist_with_tile_ = 0x48BC08;
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const DWORD obj_drop_ = 0x49B8B0;
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const DWORD obj_erase_object_ = 0x48B0FC;
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const DWORD obj_examine_ = 0x49AD78;
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const DWORD obj_find_first_ = 0x48B3A8;
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const DWORD obj_find_first_at_ = 0x48B48C;
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const DWORD obj_find_first_at_tile_ = 0x48B5A8;
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@@ -1055,11 +1056,8 @@ DWORD __fastcall InterpretGetValue(TProgram* scriptPtr, DWORD &outType) {
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mov edx, eax;
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mov eax, ecx;
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call interpretPopLong_; // pops value from Data stack (must be preceded by InterpretPopShort)
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cmp dx, VAR_TYPE_STR2;
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je getStr;
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cmp dx, VAR_TYPE_STR;
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jne isNotStr;
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getStr:
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ja isNotStr;
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mov ebx, eax;
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mov eax, ecx;
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call interpretGetString_; // retrieve string argument
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@@ -811,6 +811,7 @@ extern const DWORD obj_dist_;
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extern const DWORD obj_dist_with_tile_;
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extern const DWORD obj_drop_;
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extern const DWORD obj_erase_object_;
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extern const DWORD obj_examine_;
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extern const DWORD obj_find_first_;
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extern const DWORD obj_find_first_at_;
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extern const DWORD obj_find_first_at_tile_; // <eax>(int elevation<eax>, int tile<edx>)
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