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Removed AdditionalWeaponAnims from ddraw.ini (always enabled)
Updated version number.
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+2
-1
@@ -1,5 +1,5 @@
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;sfall configuration settings
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;v4.4
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;v4.4.0.2
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[Main]
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;Set to 1 to enable the built-in High Resolution Patch mode that is similar to the hi-res patch by Mash
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@@ -402,6 +402,7 @@ SaveInCombatFix=1
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;Set to 1 to enable additional weapon animation codes from 'o' to 't'
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;The 4 byte value at 0x39 of weapon protos may range from 0 to 15 rather than 0 to 10
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;Since the letters 'n' and 'r' are in use for other animations, an animation code of 11 corresponds to 's' and 15 to 't'
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;This option is always enabled in 4.4.0.2/3.8.40.2 or later. The information is left for reference only
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AdditionalWeaponAnims=1
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;Uncomment these lines to modify the default modifiers for aimed shots at specific bodyparts
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@@ -488,7 +488,7 @@
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-1 - combat ends abruptly (by script or by pressing Enter during PC turn)
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-2 - combat ends normally (hook always runs at the end of combat)
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Critter arg1 - critter doing the turn
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bool arg2 - 1 at the start/end of the player's turn after loading a game saved in combat mode, 0 otherwise
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int arg2 - 1 at the start/end of the player's turn after loading a game saved in combat mode, 0 otherwise
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int ret0 - pass 1 at the start of turn to skip the turn, pass -1 at the end of turn to force end of combat
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```
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@@ -597,7 +597,7 @@ int arg0 - event type:
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-1 - combat ends abruptly (by script or by pressing Enter during PC turn)
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-2 - combat ends normally (hook always runs at the end of combat)
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Critter arg1 - critter doing the turn
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bool arg2 - 1 at the start/end of the player's turn after loading a game saved in combat mode, 0 otherwise
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int arg2 - 1 at the start/end of the player's turn after loading a game saved in combat mode, 0 otherwise
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int ret0 - pass 1 at the start of turn to skip the turn, pass -1 at the end of turn to force end of combat
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```
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