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Fixed GvarID option behavior in Drugs.ini
Reverted incorrect code change of SpeedPatch.cpp in previous commit. Some code edits to Explosions.cpp and Perks.cpp.
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@@ -13,18 +13,25 @@ Count=0
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[1]
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; drug item PID
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PID=0
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; set a limit on the count of first and second delayed effects when using the drug, i.e. if the queue has delayed effects from the drug,
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; and their count is greater or equal to NumEffects, it is not possible to obtain new effects from using the drug
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; this count is 4 for Buffout/Mentats/Psycho/Jet
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; e.g. this count is 4 for Buffout/Mentats/Psycho/Jet
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; set -1 to leave this parameter unchanged
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NumEffects=-1
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; the duration of the addiction effect in game minutes (i.e. 1440 = 24 game hours)
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; set to 0 to use the default time (7 days for all drugs except Jet)
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; set to 0 to use the default time of 7 days (as all drugs except Jet)
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AddictTime=0
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; the number of the global variable from vault13.gam responsible for displaying addiction in the character screen
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; if you set GvarID with numbers: 21-26, 295, 296, or variable numbers that have already been declared in previous sections,
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; the TextID and FrmID options in this section will be ignored
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; set to 0 if the addiction is not required
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GvarID=0
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; the index number from editor.msg to display the title of the addiction (the description uses the index number of TextID + 100)
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TextID=-1
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; the line number (0-indexed) of the corresponding FRM in skilldex.lst
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FrmID=-1
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