Added a flashing icon to the Horrigan encounter

Minor edits to some code and documents.
This commit is contained in:
NovaRain
2020-01-22 10:20:32 +08:00
parent f57564c9ed
commit 56f2ea46c2
6 changed files with 35 additions and 7 deletions
+2 -2
View File
@@ -72,7 +72,7 @@
#define LIST_GROUNDITEMS (1)
#define LIST_SCENERY (2)
#define LIST_WALLS (3)
//#define LIST_TILES (4) //Not listable via sfall list functions
//#define LIST_TILES (4) //Not listable via sfall list functions
#define LIST_MISC (5)
#define LIST_SPATIAL (6)
#define LIST_ALL (9)
@@ -82,7 +82,7 @@
#define ENCOUNTER_FLAG_LOCK (0x2) // block new forced encounter by the next function call until the current specified encounter occurs
#define ENCOUNTER_FLAG_NO_ICON (0x4) // disable displaying the flashing icon
#define ENCOUNTER_FLAG_ICON_SP (0x8) // use special encounter icon
#define ENCOUNTER_FLAG_FADEOUT (0x10) // use fade out effect on the encounter (Note: you should restore the fade out screen when entering the encounter)
#define ENCOUNTER_FLAG_FADEOUT (0x10) // fade out the screen on encounter (Note: you yourself should restore the fade screen when entering the encounter)
//The attack types returned by get_attack_type
#define ATKTYPE_LWEP1 (0)