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Added a flashing icon to the Horrigan encounter
Minor edits to some code and documents.
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@@ -72,7 +72,7 @@
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#define LIST_GROUNDITEMS (1)
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#define LIST_SCENERY (2)
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#define LIST_WALLS (3)
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//#define LIST_TILES (4) //Not listable via sfall list functions
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//#define LIST_TILES (4) //Not listable via sfall list functions
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#define LIST_MISC (5)
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#define LIST_SPATIAL (6)
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#define LIST_ALL (9)
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@@ -82,7 +82,7 @@
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#define ENCOUNTER_FLAG_LOCK (0x2) // block new forced encounter by the next function call until the current specified encounter occurs
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#define ENCOUNTER_FLAG_NO_ICON (0x4) // disable displaying the flashing icon
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#define ENCOUNTER_FLAG_ICON_SP (0x8) // use special encounter icon
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#define ENCOUNTER_FLAG_FADEOUT (0x10) // use fade out effect on the encounter (Note: you should restore the fade out screen when entering the encounter)
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#define ENCOUNTER_FLAG_FADEOUT (0x10) // fade out the screen on encounter (Note: you yourself should restore the fade screen when entering the encounter)
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//The attack types returned by get_attack_type
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#define ATKTYPE_LWEP1 (0)
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