Rewrote Force Encounter script function code.

Changed set_global_script_repeat/type & set_self to use fastcall.
Minor edits to BugFixes.cpp and ddraw.ini.
This commit is contained in:
NovaRain
2019-04-24 15:06:07 +08:00
parent 45baeff397
commit 560eead694
7 changed files with 67 additions and 71 deletions
+3 -2
View File
@@ -70,9 +70,10 @@ GraphicsHeight=0
;GPU is faster, but requires v2.0 pixel shader support
GPUBlt=0
;Set to 1 to allow using 32-bit .png textures for talking heads
;Set to 1 to allow using 32-bit textures for talking heads
;The texture files should be placed in art/heads/<name of the talking head FRM file>/ (w/o extension)
;The files in the folder should be numbered according to the number of frames in the talking head FRM file (e.g. 0.png - 10.png)
;The files in the folder should be numbered according to the number of frames in the talking head FRM file (0.png, 1.png, etc.)
;See the text file in the modders pack for a detailed description
;Requires DX9 graphics mode and v2.0 pixel shader support (see GPUBlt option)
Use32BitHeadGraphics=0