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Moved the code of MultiHexFix to Bugs.cpp, and removed it from ddraw.ini.
Optimized AnimationsAtOnceLimit.cpp using Crafty's method, which made the DLL about 10KB less in size.
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@@ -1,5 +1,5 @@
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;sfall configuration settings
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;v3.7a
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;v3.7b
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[Main]
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;Change to 1 if you want to use command line args to tell sfall to use another ini file.
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@@ -429,9 +429,6 @@ RemoveCriticalTimelimits=0
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;Set to 1 to enable party members with level 6 protos to reach level 6
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NPCStage6Fix=0
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;Set to 1 to fix the problem with melee weapon equiped npcs being unable to attack multi-hex critters
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MultiHexPathingFix=1
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;Change the colour of the font used on the main menu for the Fallout/sfall version number
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;It's the last byte ('3c' by default,) that picks the colour used. The first byte supplies additional flags
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;MainMenuFontColour=0x0600003c
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