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Added the original Fallout 1 behavior to FastShotFix
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+3
-2
@@ -519,9 +519,10 @@ RemoveCriticalTimelimits=0
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;MainMenuBigFontColour=0x3C
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;Alternative behaviors to the Fast Shot trait
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;0 - Fallout 2 original behavior: -1 AP cost for ranged weapons; no aimed shots for all attacks
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;1 - Haenlomal's fix: aimed shots are enabled for melee/unarmed weapons and HtH attacks
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;0 - Fallout 2 original behavior: -1 AP cost for ranged weapons; aimed attacks are disabled
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;1 - Haenlomal's fix: aimed attacks are enabled for melee/unarmed weapons and HtH attacks
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;2 - Alternative behavior: apply -1 AP cost to melee/unarmed weapons and HtH attacks
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;3 - Fallout 1 original behavior: -1 AP cost for all weapons; aimed attacks are disabled
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FastShotFix=1
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;Set to 1 to boost the maximum number of script names from 1450 to 10000
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