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Replaced some __cdecl calling conventions to __fastcall.
(from Mr.Stalin - Reason: The compiler can use the arguments for its own purposes, which can spoil the stored value on the stack.) Simplified the code for ObjCanSeeObj_ShootThru_Fix and added extra note to ddraw.ini (#208)
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@@ -519,6 +519,7 @@ InventoryApCost=4
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QuickPocketsApCostReduction=2
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;Set to 1 to allow objects seeing through other objects with their ShootThru flag set
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;Note that enabling this option can cause unexpected behavior in some situations
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ObjCanSeeObj_ShootThru_Fix=0
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;Set to 1 to fix the broken obj_can_hear_obj script function
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