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Edited some wording in ddraw.ini and Enums.h
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+3
-3
@@ -119,7 +119,7 @@ ActionPointsBar=0
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;The resolution of hi-res patch must be set to at least 890x720
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ExpandWorldMap=0
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;Set to 1 to enable drawing a dotted line when traveling on the world map (similar to Fallout 1)
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;Set to 1 to draw a dotted line while traveling on the world map (similar to Fallout 1)
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WorldMapTravelMarkers=0
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;Uncomment these lines to change the appearance of the markers
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;The color index in Fallout default palette (valid range: 1..255; default is 134)
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@@ -262,11 +262,11 @@ UseFileSystemOverride=0
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;Modified: master_patches > critter_patches > patchXXX.dat > critter_dat > f2_res_patches > f2_res_dat > master_dat
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DataLoadOrderPatch=1
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;Set to 1 to enable loading alternative dialog msg files from text\<language>\dialog_female\ for female PC
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;Set to 1 to load alternative dialog msg files from text\<language>\dialog_female\ for female PC
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;Set to 2 to also load subtitle files from text\<language>\cuts_female\ for female PC
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FemaleDialogMsgs=0
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;Set to 1 to enable using the special '^' character in dialog msg files to specify the alternative text
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;Set to 1 to allow using the special '^' character in dialog msg files to specify the alternative text
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;that will be displayed in the dialogue based on the player's gender
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;The text must be enclosed in angle brackets (example: <MaleText^FemaleText>)
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DialogGenderWords=0
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@@ -98,7 +98,8 @@
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#define CFLG_FLATTN 2048 // 0x00000800 - Flatten (leaves no dead body)
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#define CFLG_SPECIAL 4096 // 0x00001000 - Special (has a special type of death)
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#define CFLG_RANGED 8192 // 0x00002000 - Range (has extra hand-to-hand range)
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#define CFLG_NOKNOCKDOWN 16384 // 0x00004000 - Knock (cannot be knocked back)
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#define CFLG_NOKNOCKBACK 16384 // 0x00004000 - Knock (cannot be knocked back)
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#define CFLG_NOKNOCKDOWN CFLG_NOKNOCKBACK // for old scripts
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/* Window flags */
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#define WIN_FLAG_MOVEONTOP (0x4)
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@@ -97,14 +97,14 @@ enum CritterFlags : long
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Level = 0x04, // Level received ?
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Addict = 0x08, // Drug addiction ?
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NoSteal = 0x20, // Can't be stolen from
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NoDrop = 0x40, // Doesn't drop items
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NoDrop = 0x40, // Can't Drop items
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NoLimbs = 0x80, // Can't lose limbs
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DeadAges = 0x100, // Dead body does not disappear
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NoHeal = 0x200, // Damage is not healed with time
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Invlunerable = 0x400, // Is Invlunerable (cannot be hurt)
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NotFlattens = 0x800, // Doesn't flatten on death (leaves no dead body)
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SpecialDeath = 0x1000, // Has a special type of death
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RangeHth = 0x2000, // Has extra hand-to-hand range
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NoAges = 0x100, // Dead Bodies Can't Age
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NoHeal = 0x200, // Can't Heal by Aging
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Invulnerable = 0x400, // Is Invulnerable (cannot be hurt)
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NoFlatten = 0x800, // Can't Flatten on Death (leaves no dead body)
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SpecialDeath = 0x1000, // Has Special Death
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RangeHth = 0x2000, // Has Extra Hand-To-Hand Range
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NoKnockBack = 0x4000, // Can't be knocked back
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};
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