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Edited some wording in ddraw.ini and Enums.h
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@@ -98,7 +98,8 @@
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#define CFLG_FLATTN 2048 // 0x00000800 - Flatten (leaves no dead body)
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#define CFLG_SPECIAL 4096 // 0x00001000 - Special (has a special type of death)
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#define CFLG_RANGED 8192 // 0x00002000 - Range (has extra hand-to-hand range)
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#define CFLG_NOKNOCKDOWN 16384 // 0x00004000 - Knock (cannot be knocked back)
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#define CFLG_NOKNOCKBACK 16384 // 0x00004000 - Knock (cannot be knocked back)
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#define CFLG_NOKNOCKDOWN CFLG_NOKNOCKBACK // for old scripts
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/* Window flags */
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#define WIN_FLAG_MOVEONTOP (0x4)
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