Removed InterfaceDontMoveOnTop from ddraw.ini (always enabled)

Added a fix to prevent toggling the cursor for a Transparent window.
This commit is contained in:
NovaRain
2020-10-05 10:23:17 +08:00
parent cbe6be6c46
commit 51dfee26d3
6 changed files with 43 additions and 34 deletions
-3
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@@ -730,9 +730,6 @@ PartyMemberSkillFix=0
;Set to 2 to also skip loading the game/combat difficulty settings ;Set to 2 to also skip loading the game/combat difficulty settings
SkipLoadingGameSettings=0 SkipLoadingGameSettings=0
;Set to 1 to prevent the inventory/loot/automap interfaces from being placed on top of other script-created windows
InterfaceDontMoveOnTop=0
;Overrides the global variable number used to show the special death message of the Modoc toilet explosion ;Overrides the global variable number used to show the special death message of the Modoc toilet explosion
;Set to -1 to disable the special death message when the global variable is set ;Set to -1 to disable the special death message when the global variable is set
SpecialDeathGVAR=491 SpecialDeathGVAR=491
+15 -12
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@@ -189,19 +189,22 @@ long GetScriptLocalVars(long sid) {
return (script) ? script->numLocalVars : 0; return (script) ? script->numLocalVars : 0;
} }
// Returns window ID by x/y coordinate (hidden windows are ignored) // Returns window by x/y coordinate (hidden windows are ignored)
long __fastcall GetTopWindowID(long xPos, long yPos) { fo::Window* __fastcall GetTopWindowAtPos(long xPos, long yPos, bool bypassTrans) {
fo::Window* win = nullptr; long num = fo::var::num_windows - 1;
long countWin = fo::var::num_windows - 1; if (num) {
for (int n = countWin; n >= 0; n--) { int cflags = fo::WinFlags::Hidden;
win = fo::var::window[n]; if (bypassTrans) cflags |= fo::WinFlags::Transparent;
if (xPos >= win->wRect.left && xPos <= win->wRect.right && yPos >= win->wRect.top && yPos <= win->wRect.bottom) { do {
if (!(win->flags & fo::WinFlags::Hidden)) { fo::Window* win = fo::var::window[num];
break; if (xPos >= win->wRect.left && xPos <= win->wRect.right && yPos >= win->wRect.top && yPos <= win->wRect.bottom) {
if (!(win->flags & cflags)) {
return win;
}
} }
} } while (--num);
} }
return win->wID; return fo::var::window[0];
} }
static long GetRangeTileNumbers(long sourceTile, long radius, long &outEnd) { static long GetRangeTileNumbers(long sourceTile, long radius, long &outEnd) {
@@ -371,7 +374,7 @@ void PrintText(char* displayText, BYTE colorIndex, DWORD xPos, DWORD yPos, DWORD
} }
} }
void PrintTextFM(char* displayText, BYTE colorIndex, DWORD xPos, DWORD yPos, DWORD txtWidth, DWORD toWidth, BYTE* toSurface) { void PrintTextFM(const char* displayText, BYTE colorIndex, DWORD xPos, DWORD yPos, DWORD txtWidth, DWORD toWidth, BYTE* toSurface) {
DWORD posOffset = yPos * toWidth + xPos; DWORD posOffset = yPos * toWidth + xPos;
__asm { __asm {
xor eax, eax; xor eax, eax;
+3 -2
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@@ -90,7 +90,8 @@ bool IsPartyMember(fo::GameObject* critter);
// Returns the number of local variables of the object script // Returns the number of local variables of the object script
long GetScriptLocalVars(long sid); long GetScriptLocalVars(long sid);
long __fastcall GetTopWindowID(long xPos, long yPos); // Returns window by x/y coordinate (hidden windows are ignored)
fo::Window* __fastcall GetTopWindowAtPos(long xPos, long yPos, bool bypassTrans = false);
// Returns an array of objects within the specified radius from the source tile // Returns an array of objects within the specified radius from the source tile
void GetObjectsTileRadius(std::vector<fo::GameObject*> &objs, long sourceTile, long radius, long elev, long type = -1); void GetObjectsTileRadius(std::vector<fo::GameObject*> &objs, long sourceTile, long radius, long elev, long type = -1);
@@ -115,7 +116,7 @@ void ClearWindow(long winID, bool refresh = true);
// Print text to surface // Print text to surface
void PrintText(char* displayText, BYTE colorIndex, DWORD xPos, DWORD yPos, DWORD txtWidth, DWORD toWidth, BYTE* toSurface); void PrintText(char* displayText, BYTE colorIndex, DWORD xPos, DWORD yPos, DWORD txtWidth, DWORD toWidth, BYTE* toSurface);
void PrintTextFM(char* displayText, BYTE colorIndex, DWORD xPos, DWORD yPos, DWORD txtWidth, DWORD toWidth, BYTE* toSurface); void PrintTextFM(const char* displayText, BYTE colorIndex, DWORD xPos, DWORD yPos, DWORD txtWidth, DWORD toWidth, BYTE* toSurface);
// gets the height of the currently selected font // gets the height of the currently selected font
DWORD GetTextHeight(); DWORD GetTextHeight();
+15 -11
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@@ -742,8 +742,7 @@ public:
if (isPrimary) { if (isPrimary) {
if (Graphics::GPUBlt) { if (Graphics::GPUBlt) {
D3DLOCKED_RECT buf; D3DLOCKED_RECT buf;
HRESULT hr = mainTex->LockRect(0, &buf, a, 0); if (mainTex->LockRect(0, &buf, a, 0)) goto surface; // fail to lock, use old method
if (hr) goto surface; // lock failed, use old method
mainTexLock = true; mainTexLock = true;
@@ -1147,7 +1146,7 @@ static void __forceinline UpdateDDSurface(BYTE* surface, int width, int height,
primaryDDSurface->Lock(&lockRect, &desc, 0, 0); primaryDDSurface->Lock(&lockRect, &desc, 0, 0);
fo::func::buf_to_buf(surface, width, height, widthFrom, (BYTE*)desc.lpSurface, desc.lPitch); // + (desc.lPitch * rect->top) + rect->left fo::func::buf_to_buf(surface, width, height, widthFrom, (BYTE*)desc.lpSurface, desc.lPitch); //+ (desc.lPitch * rect->top) + rect->left
primaryDDSurface->Unlock(desc.lpSurface); primaryDDSurface->Unlock(desc.lpSurface);
} }
@@ -1169,12 +1168,17 @@ static void __fastcall sf_GNW_win_refresh(fo::Window* win, RECT* updateRect, BYT
int w = updateRect->right - updateRect->left + 1; int w = updateRect->right - updateRect->left + 1;
if (fo::var::mouse_is_hidden || !fo::func::mouse_in(updateRect->left, updateRect->top, updateRect->right, updateRect->bottom)) { if (fo::var::mouse_is_hidden || !fo::func::mouse_in(updateRect->left, updateRect->top, updateRect->right, updateRect->bottom)) {
/*__asm {
mov eax, win;
mov edx, updateRect;
call fo::funcoffs::GNW_button_refresh_;
}*/
if (!DeviceLost) { if (!DeviceLost) {
int h = (updateRect->bottom - updateRect->top) + 1; int h = (updateRect->bottom - updateRect->top) + 1;
UpdateDDSurface(GetBuffer(), w, h, w, updateRect); // update the entire rectangle area UpdateDDSurface(GetBuffer(), w, h, w, updateRect); // update the entire rectangle area
} }
} else { } else {
//fo::func::mouse_show(); fo::func::mouse_show(); // for updating background cursor area
RECT mouseRect; RECT mouseRect;
__asm { __asm {
lea eax, mouseRect; lea eax, mouseRect;
@@ -1185,11 +1189,11 @@ static void __fastcall sf_GNW_win_refresh(fo::Window* win, RECT* updateRect, BYT
mov rects, eax; mov rects, eax;
} }
while (rects) { // updates everything except the cursor area while (rects) { // updates everything except the cursor area
//__asm { /*__asm {
// mov eax, win; mov eax, win;
// mov edx, rects; mov edx, rects;
// call fo::funcoffs::GNW_button_refresh_; call fo::funcoffs::GNW_button_refresh_;
//} }*/
if (!DeviceLost) { if (!DeviceLost) {
int wRect = (rects->wRect.right - rects->wRect.left) + 1; int wRect = (rects->wRect.right - rects->wRect.left) + 1;
int hRect = (rects->wRect.bottom - rects->wRect.top) + 1; int hRect = (rects->wRect.bottom - rects->wRect.top) + 1;
@@ -1283,7 +1287,7 @@ static void __fastcall sf_GNW_win_refresh(fo::Window* win, RECT* updateRect, BYT
} }
} }
static __declspec(naked) void GNW_win_refresh_hack(void* from, int widthFrom, int heightFrom, int xFrom, int yFrom, int width, int height, int x, int y) { static __declspec(naked) void GNW_win_refresh_hack() {
__asm { __asm {
push ebx; // toBuffer push ebx; // toBuffer
mov ecx, eax; mov ecx, eax;
@@ -1337,7 +1341,7 @@ void Graphics::init() {
SafeWrite16(0x4D5D46, 0x9090); // win_init_ (create screen_buffer) SafeWrite16(0x4D5D46, 0x9090); // win_init_ (create screen_buffer)
if (Graphics::mode) { if (Graphics::mode) {
// custom implementation of the GNW_win_refresh function // custom implementation of the GNW_win_refresh function
MakeJump(0x4D6FD9, GNW_win_refresh_hack); MakeJump(0x4D6FD9, GNW_win_refresh_hack, 1);
SafeWrite16(0x4D75E6, 0x9090); // win_clip_ (remove _buffering checking) SafeWrite16(0x4D75E6, 0x9090); // win_clip_ (remove _buffering checking)
} else { // for default or HRP graphics mode } else { // for default or HRP graphics mode
SafeWrite8(0x4D5DAB, 0x1D); // ecx > ebx (enable _buffering) SafeWrite8(0x4D5DAB, 0x1D); // ecx > ebx (enable _buffering)
+8 -4
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@@ -899,6 +899,7 @@ static void SpeedInterfaceCounterAnimsPatch() {
} }
static bool IFACE_BAR_MODE = false; static bool IFACE_BAR_MODE = false;
static long gmouse_handle_event_hook() { static long gmouse_handle_event_hook() {
long countWin = fo::var::num_windows; long countWin = fo::var::num_windows;
long ifaceWin = fo::var::interfaceWindow; long ifaceWin = fo::var::interfaceWindow;
@@ -921,8 +922,11 @@ static long gmouse_handle_event_hook() {
static void __declspec(naked) gmouse_bk_process_hook() { static void __declspec(naked) gmouse_bk_process_hook() {
__asm { __asm {
mov ecx, eax; push 1; // bypass Transparent
jmp fo::GetTopWindowID; mov ecx, eax;
call fo::GetTopWindowAtPos;
mov eax, [eax]; // wID
retn;
} }
} }
@@ -942,8 +946,8 @@ void Interface::init() {
WorldMapInterfacePatch(); WorldMapInterfacePatch();
SpeedInterfaceCounterAnimsPatch(); SpeedInterfaceCounterAnimsPatch();
// Fix for interface windows with 'Hidden' and 'ScriptWindow' flags // Fix for interface windows with 'Transparent', 'Hidden' and 'ScriptWindow' flags
// Hidden - will not toggle the mouse cursor when the cursor hovers over a hidden window // Transparent/Hidden - will not toggle the mouse cursor when the cursor hovers over a transparent/hidden window
// ScriptWindow - prevents the player from moving when clicking on the window if the 'Transparent' flag is not set // ScriptWindow - prevents the player from moving when clicking on the window if the 'Transparent' flag is not set
HookCall(0x44B737, gmouse_bk_process_hook); HookCall(0x44B737, gmouse_bk_process_hook);
LoadGameHook::OnBeforeGameInit() += []() { LoadGameHook::OnBeforeGameInit() += []() {
+2 -2
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@@ -686,12 +686,12 @@ static void SkipLoadingGameSettingsPatch() {
} }
static void InterfaceDontMoveOnTopPatch() { static void InterfaceDontMoveOnTopPatch() {
if (GetConfigInt("Misc", "InterfaceDontMoveOnTop", 0)) { // TODO: remove option? (obsolete) //if (GetConfigInt("Misc", "InterfaceDontMoveOnTop", 0)) {
dlog("Applying no MoveOnTop flag for interface patch.", DL_INIT); dlog("Applying no MoveOnTop flag for interface patch.", DL_INIT);
SafeWrite8(0x46ECE9, fo::WinFlags::Exclusive); // Player Inventory/Loot/UseOn SafeWrite8(0x46ECE9, fo::WinFlags::Exclusive); // Player Inventory/Loot/UseOn
SafeWrite8(0x41B966, fo::WinFlags::Exclusive); // Automap SafeWrite8(0x41B966, fo::WinFlags::Exclusive); // Automap
dlogr(" Done", DL_INIT); dlogr(" Done", DL_INIT);
} //}
} }
static void UseWalkDistancePatch() { static void UseWalkDistancePatch() {