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Removed some more unnecessary memset code.
Added note on effect flags to CriticalOverrides.ini.
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@@ -14,17 +14,18 @@ Part_0=1 ; Tell sfall that we want to modify the head entries
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[c_00_0] ; The entries for the head table of the men critter type.
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e0_DamageMultiplier=100 ;First level critical
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e0_EffectFlags=0
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e0_EffectFlags=0 ; The value of the flags (see DAM_* in Define.h)
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; For multiple effects, use the sum of the flags (e.g. 2050 = knocked down + bypass armor)
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e0_StatCheck=0
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e0_StatMod=0
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e0_FailureEffect=0
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e0_Message=0 ; This is an index into the msg file, not a string
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e0_FailMessage=0
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e1_... ; Second level critical
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... ; And so on up to the hardest hitting level 5 critical
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e5_...
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;e1_... ; Second level critical
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;... ; And so on up to the hardest hitting level 5 critical
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;e5_...
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;You can skip any entries from this section to leave them at their defaults
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;Any missing entries for critters 19-37 will be replaced by a 0, since they have no default
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;Note that the UOP fixes are included in the defaults, and do not need to be
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; added manually when using this override format, as opposed to the old one
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; added manually when using this override format, as opposed to the old one
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