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Some minor document edits: fixing typos, removing double/trailing spaces, unifying space/tab usages, and lining up some lines.
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@@ -390,7 +390,7 @@ What you can do:
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- add AP costs for all inventory movement including reloading
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- apply or remove some special scripted effects depending on PC's armor
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int arg1 - Target slot (0 - main backback, 1 - left hand, 2 - right hand, 3 - armor slot, 4 - weapon, when reloading it by dropping ammo)
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int arg1 - Target slot (0 - main backpack, 1 - left hand, 2 - right hand, 3 - armor slot, 4 - weapon, when reloading it by dropping ammo)
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Item arg2 - Item being moved
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Item arg3 - Item being replaced or weapon being reloaded (can be 0)
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