Some minor document edits: fixing typos, removing double/trailing spaces, unifying space/tab usages, and lining up some lines.

This commit is contained in:
NovaRain
2016-04-20 10:20:05 +08:00
parent 8c0fab1f6b
commit 4e2bfd6b08
5 changed files with 97 additions and 97 deletions
+1 -1
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@@ -390,7 +390,7 @@ What you can do:
- add AP costs for all inventory movement including reloading
- apply or remove some special scripted effects depending on PC's armor
int arg1 - Target slot (0 - main backback, 1 - left hand, 2 - right hand, 3 - armor slot, 4 - weapon, when reloading it by dropping ammo)
int arg1 - Target slot (0 - main backpack, 1 - left hand, 2 - right hand, 3 - armor slot, 4 - weapon, when reloading it by dropping ammo)
Item arg2 - Item being moved
Item arg3 - Item being replaced or weapon being reloaded (can be 0)