Merged two Glovz's fix functions and reorganized Glovz's/YAAM code layout a bit.

Fixed a bug in Stats.cpp that caused critical hits to ignore critical table roll value and only have the lowest level effect.
Minor edits to MainMenu.cpp.
This commit is contained in:
NovaRain
2018-11-20 23:44:27 +08:00
parent da31455cef
commit 4bb3fa0275
4 changed files with 316 additions and 494 deletions
+20 -20
View File
@@ -234,26 +234,26 @@
#define CALIBER_7_62MM (18) #define CALIBER_7_62MM (18)
// hidden perks // hidden perks
#define PERK_add_nuka (53) #define PERK_add_nuka (53)
#define PERK_add_buffout (54) #define PERK_add_buffout (54)
#define PERK_add_mentats (55) #define PERK_add_mentats (55)
#define PERK_add_psycho (56) #define PERK_add_psycho (56)
#define PERK_add_radaway (57) #define PERK_add_radaway (57)
#define PERK_weapon_long_range (58) #define PERK_weapon_long_range (58)
#define PERK_weapon_accurate (59) #define PERK_weapon_accurate (59)
#define PERK_weapon_penetrate (60) #define PERK_weapon_penetrate (60)
#define PERK_weapon_knockback (61) #define PERK_weapon_knockback (61)
#define PERK_armor_powered (62) #define PERK_armor_powered (62)
#define PERK_armor_combat (63) #define PERK_armor_combat (63)
#define PERK_weapon_scope_range (64) #define PERK_weapon_scope_range (64)
#define PERK_weapon_fast_reload (65) #define PERK_weapon_fast_reload (65)
#define PERK_weapon_night_sight (66) #define PERK_weapon_night_sight (66)
#define PERK_weapon_flameboy (67) #define PERK_weapon_flameboy (67)
#define PERK_armor_advanced_1 (68) #define PERK_armor_advanced_1 (68)
#define PERK_armor_advanced_2 (69) #define PERK_armor_advanced_2 (69)
#define PERK_add_jet (70) #define PERK_add_jet (70)
#define PERK_add_tragic (71) #define PERK_add_tragic (71)
#define PERK_armor_charisma (72) #define PERK_armor_charisma (72)
#define WPN_ANIM_NONE (0x00) // (A) #define WPN_ANIM_NONE (0x00) // (A)
#define WPN_ANIM_KNIFE (0x01) // (D) #define WPN_ANIM_KNIFE (0x01) // (D)
+275 -456
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File diff suppressed because it is too large Load Diff
+19 -16
View File
@@ -24,7 +24,7 @@
static DWORD MainMenuYOffset; static DWORD MainMenuYOffset;
static DWORD MainMenuTextOffset; static DWORD MainMenuTextOffset;
static const DWORD MainMenuButtonYHookRet=0x48184A; static const DWORD MainMenuButtonYHookRet = 0x48184A;
static void __declspec(naked) MainMenuButtonYHook() { static void __declspec(naked) MainMenuButtonYHook() {
__asm { __asm {
xor edi, edi; xor edi, edi;
@@ -41,7 +41,7 @@ static void __declspec(naked) MainMenuTextYHook() {
} }
} }
static const DWORD MainMenuTextRet=0x4817B0; static const DWORD MainMenuTextRet = 0x4817B0;
static const char* VerString1 = "SFALL " VERSION_STRING; static const char* VerString1 = "SFALL " VERSION_STRING;
static DWORD OverrideColour; static DWORD OverrideColour;
static void __declspec(naked) FontColour() { static void __declspec(naked) FontColour() {
@@ -56,6 +56,7 @@ skip:
retn; retn;
} }
} }
static void __declspec(naked) MainMenuTextHook() { static void __declspec(naked) MainMenuTextHook() {
__asm { __asm {
mov edi, [esp]; mov edi, [esp];
@@ -82,29 +83,31 @@ static void __declspec(naked) MainMenuTextHook() {
} }
void MainMenuInit() { void MainMenuInit() {
int tmp; int offset;
if(tmp=GetPrivateProfileIntA("Misc", "MainMenuCreditsOffsetX", 0, ini)) { if (offset = GetPrivateProfileIntA("Misc", "MainMenuCreditsOffsetX", 0, ini)) {
SafeWrite32(0x481753, 0xf+tmp); SafeWrite32(0x481753, 15 + offset);
} }
if(tmp=GetPrivateProfileIntA("Misc", "MainMenuCreditsOffsetY", 0, ini)) { if (offset = GetPrivateProfileIntA("Misc", "MainMenuCreditsOffsetY", 0, ini)) {
SafeWrite32(0x48175C, 0x1cc+tmp); SafeWrite32(0x48175C, 460 + offset);
} }
if(tmp=GetPrivateProfileIntA("Misc", "MainMenuOffsetX", 0, ini)) { if (offset = GetPrivateProfileIntA("Misc", "MainMenuOffsetX", 0, ini)) {
SafeWrite32(0x48187C, 0x1e+tmp); SafeWrite32(0x48187C, 30 + offset);
MainMenuTextOffset=tmp; MainMenuTextOffset = offset;
} }
if(tmp=GetPrivateProfileIntA("Misc", "MainMenuOffsetY", 0, ini)) { if (offset = GetPrivateProfileIntA("Misc", "MainMenuOffsetY", 0, ini)) {
MainMenuYOffset=tmp; MainMenuYOffset = offset;
MainMenuTextOffset+=tmp*640; MainMenuTextOffset += offset * 640;
MakeJump(0x481844, MainMenuButtonYHook); MakeJump(0x481844, MainMenuButtonYHook);
} }
if(MainMenuTextOffset) { if (MainMenuTextOffset) {
SafeWrite8(0x481933, 0x90); SafeWrite8(0x481933, 0x90);
MakeCall(0x481934, MainMenuTextYHook); MakeCall(0x481934, MainMenuTextYHook);
} }
MakeJump(0x4817AB, MainMenuTextHook); MakeJump(0x4817AB, MainMenuTextHook);
OverrideColour=GetPrivateProfileInt("Misc", "MainMenuFontColour", 0, ini); OverrideColour = GetPrivateProfileInt("Misc", "MainMenuFontColour", 0, ini);
if(OverrideColour) MakeCall(0x48174C, FontColour); if (OverrideColour) {
MakeCall(0x48174C, FontColour);
}
} }
+2 -2
View File
@@ -49,8 +49,8 @@ static void __declspec(naked) stat_level_hack() {
} }
} }
static DWORD __fastcall check_stat_level(register DWORD value, DWORD stat) { static int __fastcall check_stat_level(register int value, int stat) {
DWORD valLimit; int valLimit;
if (cCritter == *ptr_obj_dude) { if (cCritter == *ptr_obj_dude) {
valLimit = StatMinimumsPC[stat]; valLimit = StatMinimumsPC[stat];
if (value < valLimit) return valLimit; if (value < valLimit) return valLimit;