Minor edits to ItemCounterAutoCaps

This commit is contained in:
NovaRain
2024-05-23 17:01:21 +08:00
parent 08a5f86cd8
commit 48916137ae
4 changed files with 19 additions and 23 deletions
+2 -1
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@@ -662,7 +662,8 @@ ReloadReserve=-1
;Set to 1 to change the counter in the 'Move Items' window to start with maximum number, except in the barter screen
ItemCounterDefaultMax=0
;Set to 1 to enable caps auto-balancing: when dragging caps between tables in the barter screen, 'Move Items' window will be shown with correct number pre-filled that balances the tables
;Set to 1 to enable money/caps auto-balancing in the barter screen
;When moving money/caps to or from the table, the 'Move Items' window will be pre-filled with the correct balancing amount
ItemCounterAutoCaps=0
;Set to 1 to leave the music playing in dialogue with talking heads
-1
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@@ -23,7 +23,6 @@
*/
#include "Enums.h"
#include "GamePids.h"
#include "FunctionOffsets.h"
#include "Structs.h"
#include "EngineUtils.h"
+2 -5
View File
@@ -55,11 +55,6 @@ static DWORD __fastcall BarterPriceHook_Script(fo::GameObject* source, fo::GameO
cost = rets[0]; // new cost for npc
}
}
if (isPCHook) {
lastTableCostPC = cost;
} else {
lastTableCostNPC = cost;
}
EndHook();
return cost;
}
@@ -74,6 +69,7 @@ static void __declspec(naked) BarterPriceHook() {
call BarterPriceHook_Script; // edx - target
pop ecx;
pop edx;
mov lastTableCostNPC, eax;
retn;
}
}
@@ -89,6 +85,7 @@ static void __declspec(naked) PC_BarterPriceHook() {
call BarterPriceHook_Script;
pop ecx;
pop edx;
mov lastTableCostPC, eax;
retn;
}
}
+5 -6
View File
@@ -623,8 +623,7 @@ static long CalculateSuggestedMoveCount(fo::GameObject* item, long maxQuantity,
// This is an exact copy of logic from https://github.com/alexbatalov/fallout2-ce/pull/311
if (item->protoId == fo::PID_BOTTLE_CAPS && !fo::var::dialog_target_is_party) {
// Calculate change money automatically
long totalCostPlayer;
long totalCostNpc;
long totalCostPlayer, totalCostNpc;
BarterPriceHook_GetLastCosts(totalCostPlayer, totalCostNpc);
// Actor's balance: negative - the actor must add money to balance the tables and vice versa
long balance = fromPlayer ? totalCostPlayer - totalCostNpc : totalCostNpc - totalCostPlayer;
@@ -675,8 +674,8 @@ static void __declspec(naked) do_move_timer_hack() {
__asm {
push ecx;
push ebp; // max
mov edx, dword ptr[esp + 32]; // return address
mov ecx, dword ptr[esp + 20]; // item, potentially
mov edx, dword ptr [esp + 32]; // return address
mov ecx, dword ptr [esp + 20]; // item, potentially
call CalculateDefaultMoveCount;
mov ebx, eax;
pop ecx;
@@ -811,8 +810,8 @@ void Inventory::init() {
skipFromContainer = IniReader::GetConfigInt("Input", "FastMoveFromContainer", 0);
}
itemCounterDefaultMax = IniReader::GetConfigInt("Misc", "ItemCounterDefaultMax", 0);
itemCounterAutoCaps = IniReader::GetConfigInt("Misc", "ItemCounterAutoCaps", 0);
itemCounterDefaultMax = (IniReader::GetConfigInt("Misc", "ItemCounterDefaultMax", 0) != 0);
itemCounterAutoCaps = (IniReader::GetConfigInt("Misc", "ItemCounterAutoCaps", 0) != 0);
if (itemCounterDefaultMax || itemCounterAutoCaps) {
MakeCall(0x4768A3, do_move_timer_hack);
}