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Minor edits to ItemCounterAutoCaps
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+2
-1
@@ -662,7 +662,8 @@ ReloadReserve=-1
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;Set to 1 to change the counter in the 'Move Items' window to start with maximum number, except in the barter screen
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ItemCounterDefaultMax=0
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;Set to 1 to enable caps auto-balancing: when dragging caps between tables in the barter screen, 'Move Items' window will be shown with correct number pre-filled that balances the tables
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;Set to 1 to enable money/caps auto-balancing in the barter screen
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;When moving money/caps to or from the table, the 'Move Items' window will be pre-filled with the correct balancing amount
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ItemCounterAutoCaps=0
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;Set to 1 to leave the music playing in dialogue with talking heads
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@@ -23,7 +23,6 @@
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*/
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#include "Enums.h"
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#include "GamePids.h"
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#include "FunctionOffsets.h"
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#include "Structs.h"
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#include "EngineUtils.h"
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@@ -55,11 +55,6 @@ static DWORD __fastcall BarterPriceHook_Script(fo::GameObject* source, fo::GameO
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cost = rets[0]; // new cost for npc
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}
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}
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if (isPCHook) {
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lastTableCostPC = cost;
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} else {
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lastTableCostNPC = cost;
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}
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EndHook();
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return cost;
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}
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@@ -74,6 +69,7 @@ static void __declspec(naked) BarterPriceHook() {
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call BarterPriceHook_Script; // edx - target
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pop ecx;
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pop edx;
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mov lastTableCostNPC, eax;
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retn;
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}
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}
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@@ -89,6 +85,7 @@ static void __declspec(naked) PC_BarterPriceHook() {
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call BarterPriceHook_Script;
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pop ecx;
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pop edx;
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mov lastTableCostPC, eax;
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retn;
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}
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}
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@@ -623,8 +623,7 @@ static long CalculateSuggestedMoveCount(fo::GameObject* item, long maxQuantity,
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// This is an exact copy of logic from https://github.com/alexbatalov/fallout2-ce/pull/311
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if (item->protoId == fo::PID_BOTTLE_CAPS && !fo::var::dialog_target_is_party) {
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// Calculate change money automatically
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long totalCostPlayer;
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long totalCostNpc;
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long totalCostPlayer, totalCostNpc;
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BarterPriceHook_GetLastCosts(totalCostPlayer, totalCostNpc);
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// Actor's balance: negative - the actor must add money to balance the tables and vice versa
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long balance = fromPlayer ? totalCostPlayer - totalCostNpc : totalCostNpc - totalCostPlayer;
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@@ -811,8 +810,8 @@ void Inventory::init() {
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skipFromContainer = IniReader::GetConfigInt("Input", "FastMoveFromContainer", 0);
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}
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itemCounterDefaultMax = IniReader::GetConfigInt("Misc", "ItemCounterDefaultMax", 0);
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itemCounterAutoCaps = IniReader::GetConfigInt("Misc", "ItemCounterAutoCaps", 0);
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itemCounterDefaultMax = (IniReader::GetConfigInt("Misc", "ItemCounterDefaultMax", 0) != 0);
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itemCounterAutoCaps = (IniReader::GetConfigInt("Misc", "ItemCounterAutoCaps", 0) != 0);
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if (itemCounterDefaultMax || itemCounterAutoCaps) {
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MakeCall(0x4768A3, do_move_timer_hack);
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}
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