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Added a check for OutlineColor in gl_highlighting, in case player set it to negative values.
Split the push/pop instructions in ItemCountFix() into individual lines.
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@@ -103,6 +103,7 @@ procedure start begin
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alsoCorpse := GetConfig(configSection, "Corpses", 0);
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checkLOS := GetConfig(configSection, "CheckLOS", 0);
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outlineColor := GetConfig(configSection, "OutlineColor", 16);
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if (outlineColor < 1) then outlineColor := 64;
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motionScanner := GetConfig(configSection, "MotionScanner", 0);
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highlightFailMsg1 := Translate("HighlightFail1", "You aren't carrying a motion sensor.");
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