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Added Attack Type argument for HOOK_COMBATDAMAGE (from Crafty) #100
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@@ -169,6 +169,7 @@ int arg8 - The bodypart that was struck
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int arg9 - Roll result of the attack (check with is_success, etc functions; basically: 0-crit. fail, 1-fail, 2-success, 3-crit. success)
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int arg10 - Number of bullets actually hit the target (1 for melee attacks)
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int arg11 - The amount of knockback to the target
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int arg12 - Attack Type (see ATKTYPE_* constants)
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int ret1 - The damage to the target
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int ret2 - The damage to the attacker
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