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Added a fixed implementation of the tile_num_beyond_ function
Removed the code of multihex critter self-hit fix from BugFixes.cpp. (now fixed properly with the aforementioned implementation)
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@@ -15,7 +15,7 @@ UseCommandLine=0
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;If DataLoadOrderPatch is enabled, the data load order is:
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;master_patches > critter_patches > PatchFileXX > patchXXX.dat > critter_dat > f2_res_patches > f2_res_dat > master_dat
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;Paths to folders and Fallout .dat files are supported. The available range for PatchFile option names is from 0 to 99
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;The greater numbers take precedence over lesser numbers
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;Larger numbers take precedence over smaller numbers (same as patchXXX.dat)
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;PatchFile0=mods\RP_data
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;Path to the folder in which the game will automatically search and load custom files (by *.dat mask, including folders)
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