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Renamed DialogFemaleMsgFile to FemaleDialogMsgs, and added its description to ddraw.ini.
Added additional notes for the new functionality of ExtraGameMsgFileList to documents.
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@@ -304,6 +304,7 @@ Some utility/math functions are available:
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- works exactly the same as message_str, except you get messages from files in "text/english/game" folder
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- use GAME_MSG_* defines or mstr_* macros from sfall.h to use specific msg file
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- Additional game msg files added by ExtraGameMsgFileList setting will have consecutive fileIds assigned beginning from 0x2000. (e.g. if you set ExtraGameMsgFileList=foo,bar in ddraw.ini, foo.msg will be associated with 0x2000 and bar.msg with 0x2001.)
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- if a file has a specific number assigned in ExtraGameMsgFileList, its fileId will be (0x2000 + assigned number). (e.g. with ExtraGameMsgFileList=foo,bar:2,foobar in ddraw.ini, bar.msg will be associated with 0x2002 and foobar.msg with 0x2003.)
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> int sneak_success
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- returns 1 if the player is currently sneaking, and last sneak attempt (roll against skill) was successful; 0 otherwise
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