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Renamed DialogFemaleMsgFile to FemaleDialogMsgs, and added its description to ddraw.ini.
Added additional notes for the new functionality of ExtraGameMsgFileList to documents.
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@@ -195,6 +195,9 @@ WorldMapSlots=0
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;Modified: master_patches > critter_patches > patchXXX.dat > critter_dat > f2_res_patches > f2_res_dat > master_dat
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DataLoadOrderPatch=0
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;Set to 1 to enable loading alternative dialog msg files from text/language/dialog_female/ for female PC
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FemaleDialogMsgs=0
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;To change the default and starting player models, uncomment the next four lines.
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;The default models can also be changed ingame via script
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;MaleStartModel=hmwarr
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@@ -560,6 +563,9 @@ CarChargingFix=1
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InstantWeaponEquip=0
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;To add additional game msg files, uncomment the next line and set a comma delimited list of filenames without .msg extension
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;By default, the files will have consecutive numbers assigned beginning with 0
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;You can use the syntax 'filename : number' to manually assign numbers to specific msg files, with each pair separated by a comma
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;If a file after the specified pair does not have a number assigned, it will have the next consecutive number from the last pair
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;You need to use the message_str_game script function to get messages from the files
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;ExtraGameMsgFileList=
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