mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Rewrote several fixes for attack_complex in C++ and merged them
Added a default fix for attack_complex to untie target_results from attacker_results.
This commit is contained in:
+1
-1
@@ -589,7 +589,7 @@ StartGDialogFix=0
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;Set to 1 to fix attacker_results/target_results arguments and repurpose the unused called_shot/num_attacks arguments of attack_complex script function
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;New behavior of the arguments:
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;called_shot - additional damage, when the damage received by the target is above the specified minimum damage (minDmg argument)
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;called_shot - additional damage when hitting the target
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;num_attacks - the number of free action points on the first turn only
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AttackComplexFix=0
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@@ -17,6 +17,7 @@
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// For functions that have 3 or more arguments, it is preferable to use the fastcall calling convention
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// because the compiler builds the better/optimized code when calling the engine functions
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WRAP_WATCOM_FFUNC4(long, _word_wrap, const char*, text, int, maxWidth, DWORD*, buf, BYTE*, count)
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WRAP_WATCOM_FFUNC3(void, check_for_death, GameObject*, critter, long, amountDamage, long*, flags)
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WRAP_WATCOM_FFUNC3(void, correctFidForRemovedItem, GameObject*, critter, GameObject*, item, long, slotFlag)
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WRAP_WATCOM_FFUNC7(long, createWindow, const char*, winName, DWORD, x, DWORD, y, DWORD, width, DWORD, height, long, color, long, flags)
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WRAP_WATCOM_FFUNC4(long, determine_to_hit, GameObject*, source, GameObject*, target, long, bodyPart, long, hitMode)
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@@ -166,6 +166,19 @@ struct ComputeAttackResult {
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long extraKnockbackValue[6];
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};
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struct CombatGcsd {
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GameObject* source;
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GameObject* target;
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long freeAP;
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long bonusToHit;
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long bonusDamage;
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long minDamage;
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long maxDamage;
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long changeFlags;
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DWORD flagsSource;
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DWORD flagsTarget;
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};
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// Script instance attached to an object or tile (spatial script).
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#pragma pack(1)
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struct ScriptInstance {
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@@ -64,7 +64,7 @@ VAR_(frame_time, DWORD)
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VAR_(free_perk, char)
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VAR_(game_global_vars, long*) // dynamic array of size == num_game_global_vars
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VAR_(game_user_wants_to_quit, DWORD)
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VAR_(gcsd, DWORD)
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VAR_(gcsd, CombatGcsd*)
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VAR_(gdBarterMod, DWORD)
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VAR_(gdNumOptions, DWORD)
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VAR_(gIsSteal, DWORD)
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@@ -109,7 +109,7 @@ VAR_(list_total, DWORD)
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VAR_(loadingGame, DWORD)
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VAR_(LSData, DWORD)
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VAR_(lsgwin, DWORD)
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VAR_(main_ctd, DWORD)
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VAR_(main_ctd, ComputeAttackResult)
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VAR_(main_death_voiceover_done, DWORD)
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VAR_(main_window, DWORD)
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VAR_(map_elevation, DWORD)
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+42
-63
@@ -2015,9 +2015,10 @@ static void __declspec(naked) op_attack_hook() {
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static void __declspec(naked) op_attack_hook_flags() {
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__asm {
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and eax, 0xFF;
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shl al, 1; // shift to bit 2
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test ebp, ebp;
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jz skip;
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or al, 2; // set bit 2
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or al, 1;
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skip:
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// EAX: gcsd.changeFlags contains the attribute value for setting the flags
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// bit 1 - set result flags for target, bit 2 - set result flags for attacker
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@@ -2026,65 +2027,44 @@ skip:
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}
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}
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static void __declspec(naked) combat_attack_hack_gcsdFlags() {
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__asm {
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mov ebp, [eax + 0x24]; // gcsd.flagsTarget
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mov ebx, [eax + 0x1C]; // gcsd.changeFlags
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test bl, 2;
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jz checkTarget;
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// set source
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mov eax, ds:[FO_VAR_main_ctd + 0x14]; // flagsSource
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and eax, DAM_DEAD;
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or edx, eax; // don't unset DAM_DEAD flag
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mov ds:[FO_VAR_main_ctd + 0x14], edx; // flagsSource
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checkTarget:
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mov eax, ds:[FO_VAR_main_ctd + 0x30]; // flagsTarget
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test bl, 1;
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jnz setTarget;
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retn;
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setTarget:
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and eax, DAM_DEAD;
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or ebp, eax; // don't unset DAM_DEAD flag
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mov eax, ebp;
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retn;
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static void __stdcall combat_attack_gcsd() {
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if (fo::var::gcsd->changeFlags & 2) { // only for AttackComplexFix
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long flags = fo::var::gcsd->flagsSource;
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flags |= fo::var::main_ctd.attackerFlags & (fo::DamageFlag::DAM_HIT | fo::DamageFlag::DAM_DEAD); // don't unset DAM_HIT and DAM_DEAD flags
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fo::var::main_ctd.attackerFlags = flags;
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}
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if (fo::var::gcsd->changeFlags & 1) {
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long flags = fo::var::gcsd->flagsTarget;
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flags |= fo::var::main_ctd.targetFlags & fo::DamageFlag::DAM_DEAD; // don't unset DAM_DEAD flag
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fo::var::main_ctd.targetFlags = flags;
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}
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static void __declspec(naked) combat_attack_hack_gcsdMinDamage() {
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__asm {
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mov ds:[FO_VAR_main_ctd + 0x2C], ecx; // amountTarget (min)
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mov edx, ecx;
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lea ebx, ds:[FO_VAR_main_ctd + 0x30]; // flagsTarget
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mov eax, ds:[FO_VAR_main_ctd + 0x20]; // Target
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jmp fo::funcoffs::check_for_death_; // set DAM_DEAD
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if (fo::var::main_ctd.attackerFlags & fo::DamageFlag::DAM_HIT) {
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long damage = fo::var::main_ctd.targetDamage;
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fo::var::main_ctd.targetDamage += fo::var::gcsd->bonusDamage;
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if (fo::var::main_ctd.targetDamage < fo::var::gcsd->minDamage) {
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fo::var::main_ctd.targetDamage = fo::var::gcsd->minDamage;
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}
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// check the hit points and set the DAM_DEAD flag
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if (damage != fo::var::main_ctd.targetDamage) {
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fo::func::check_for_death(fo::var::main_ctd.target, fo::var::main_ctd.targetDamage, &fo::var::main_ctd.targetFlags);
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}
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if (fo::var::main_ctd.targetDamage > fo::var::gcsd->maxDamage) {
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fo::var::main_ctd.targetDamage = fo::var::gcsd->maxDamage;
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if (fo::var::main_ctd.target->Type() == fo::ObjType::OBJ_TYPE_CRITTER) {
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long cHP = fo::var::main_ctd.target->critter.health;
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if (cHP > fo::var::gcsd->maxDamage && cHP <= damage) {
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fo::var::main_ctd.targetFlags &= ~fo::DamageFlag::DAM_DEAD; // unset
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}
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}
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}
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static void __declspec(naked) combat_attack_hack_gcsdMaxDamage() {
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__asm {
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mov ds:[FO_VAR_main_ctd + 0x2C], ebp; // amountTarget (max)
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mov eax, ds:[FO_VAR_main_ctd + 0x20]; // Target
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call fo::funcoffs::critter_get_hits_;
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cmp eax, ebp; // curr.HP <= max.DMG
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jle skip;
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cmp eax, edx; // curr.HP > curr.DMG
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jg skip;
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and byte ptr ds:[FO_VAR_main_ctd + 0x30], ~DAM_DEAD; // flagsTarget (unset)
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skip:
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retn;
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}
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}
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static void __declspec(naked) combat_attack_hack() {
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__asm {
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mov ebx, ds:[FO_VAR_main_ctd + 0x2C]; // amountTarget
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test ebx, ebx;
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jz end;
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retn;
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end:
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add esp, 4;
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mov ebx, 0x423039;
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jmp ebx;
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push 0x423039; // return addr
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jmp combat_attack_gcsd;
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}
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}
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@@ -3280,31 +3260,30 @@ void BugFixes::init()
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HookCall(0x4C6162, db_freadInt_hook);
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// Fix and repurpose the unused called_shot/num_attack arguments of attack_complex function
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// called_shot - additional damage, when the damage received by the target is above the specified minimum
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// called_shot - additional damage when hitting the target
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// num_attacks - the number of free action points on the first turn only
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if (GetConfigInt("Misc", "AttackComplexFix", 0)) {
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dlog("Applying attack_complex arguments fix.", DL_INIT);
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HookCall(0x456D4A, op_attack_hook);
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SafeWrite8(0x456D61, 0x74); // mov [esp+x], esi
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SafeWrite8(0x456D92, 0x5C); // mov [esp+x], ebx
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SafeWrite8(0x456D61, 0x74); // mov [gcsd.free_move], esi
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SafeWrite8(0x456D92, 0x5C); // mov [gcsd.amount], ebx
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// Fix setting result flags arguments for the attacker and the target (now work independently of each other)
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SafeWrite16(0x456D95, 0xC085); // cmp eax, ebx > test eax, eax
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// Allow setting result flags arguments for the attacker and the target (now work independently of each other)
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SafeWrite16(0x456D95, 0xC085); // cmp eax, ebp > test eax, eax
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MakeCall(0x456D9A, op_attack_hook_flags);
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SafeWrite8(0x456D9F, CodeType::JumpNZ); // jz > jnz
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SafeWrite16(0x456DA7, 0x8489); // mov [gcsd.changeFlags], 1 > mov [gcsd.changeFlags], eax
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SafeWrite8(0x456DAB, 0);
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SafeWrite8(0x456DAE, CodeType::Nop);
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dlogr(" Done", DL_INIT);
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} else {
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// Fix setting result flags argument for the target
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SafeWrite16(0x456D95, 0xED85); // cmp eax, ebp > test ebp, ebp
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}
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SafeWrite8(0x456D9F, CodeType::JumpNZ); // jz > jnz
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// Fix result flags for the attacker and the target when calling attack_complex function
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MakeCall(0x42302B, combat_attack_hack_gcsdFlags, 4);
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// Set/Unset the DAM_DEAD flag when changing the minimum/maximum damage to the target
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MakeCall(0x422FFF, combat_attack_hack_gcsdMinDamage, 1);
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MakeCall(0x423017, combat_attack_hack_gcsdMaxDamage, 1);
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// Fix for attack_complex still causing minimum damage to the target when the attacker misses
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MakeCall(0x422FE5, combat_attack_hack, 1);
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// also set/unset the DAM_DEAD flag when changing the minimum/maximum damage to the target
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// and fix minimum damage still being applied to the target when the attacker misses
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MakeJump(0x422FE5, combat_attack_hack, 1);
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// Fix for critter_mod_skill taking a negative amount value as a positive
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dlog("Applying critter_mod_skill fix.", DL_INIT);
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