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Rewrote several fixes for attack_complex in C++ and merged them
Added a default fix for attack_complex to untie target_results from attacker_results.
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@@ -589,7 +589,7 @@ StartGDialogFix=0
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;Set to 1 to fix attacker_results/target_results arguments and repurpose the unused called_shot/num_attacks arguments of attack_complex script function
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;New behavior of the arguments:
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;called_shot - additional damage, when the damage received by the target is above the specified minimum damage (minDmg argument)
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;called_shot - additional damage when hitting the target
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;num_attacks - the number of free action points on the first turn only
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AttackComplexFix=0
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