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Added ActionPointsBar option to [Interface] in INI
Added a new Interface module. Moved WorldMapInterface to the new [Interface] section. Moved some code from Worldmap.cpp to Interface.cpp. Updated sfall.dat with new IFACE_E.frm and HR_IFACE_800E.frm files.
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+14
-7
@@ -101,6 +101,20 @@ AllowDShowMovies=0
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;Default is 100. Decrease/increase this value to speed up/slow down fade effects
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FadeMultiplier=100
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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[Interface]
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;Set to 1 to use the expanded world map interface
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;Set to 2 to skip correcting the position of entrance markers on town maps
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;You can use resized FRMs in 700x682 for town maps in the expanded world map interface
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;Requires High Resolution Patch v4.1.8 and a new WORLDMAP.frm file in art\intrface\ (included in sfall.dat)
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;The resolution of hi-res patch must be set to at least 890x720
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WorldMapInterface=0
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;Set to 1 to expand the number of action points displayed on the interface bar
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;Requires new IFACE_E.frm and HR_IFACE_800E.frm files in art\intrface\ (included in sfall.dat) to display correctly
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;The minimum supported version of High Resolution Patch is 4.1.8
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ActionPointsBar=0
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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[Input]
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;Set to 1 to enable the mouse scroll wheel to scroll through the inventory, barter, and loot screens
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@@ -204,13 +218,6 @@ WorldMapEncounterRate=5
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;Setting this greater than 17 requires a replacement background FRM, or you'll get glitched graphics
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WorldMapSlots=0
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;Set to 1 to use the expanded world map interface
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;Set to 2 to skip correcting the position of entrance markers on town maps
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;You can use resized FRMs in 700x682 for town maps in the expanded world map interface
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;Requires High Resolution Patch v4.1.8 and a new worldmap.frm file in art\intrface\ (included in sfall.dat)
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;The resolution of hi-res patch must be set to at least 890x720
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WorldMapInterface=0
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;To start a new game somewhere other than artemple.map, uncomment the next line and set it to the map you want to load
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;StartingMap=
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