Added ActionPointsBar option to [Interface] in INI

Added a new Interface module.
Moved WorldMapInterface to the new [Interface] section.
Moved some code from Worldmap.cpp to Interface.cpp.
Updated sfall.dat with new IFACE_E.frm and HR_IFACE_800E.frm files.
This commit is contained in:
NovaRain
2019-06-28 21:40:57 +08:00
parent d3f7e2a79a
commit 3f96e42730
10 changed files with 526 additions and 369 deletions
+14 -7
View File
@@ -101,6 +101,20 @@ AllowDShowMovies=0
;Default is 100. Decrease/increase this value to speed up/slow down fade effects
FadeMultiplier=100
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Interface]
;Set to 1 to use the expanded world map interface
;Set to 2 to skip correcting the position of entrance markers on town maps
;You can use resized FRMs in 700x682 for town maps in the expanded world map interface
;Requires High Resolution Patch v4.1.8 and a new WORLDMAP.frm file in art\intrface\ (included in sfall.dat)
;The resolution of hi-res patch must be set to at least 890x720
WorldMapInterface=0
;Set to 1 to expand the number of action points displayed on the interface bar
;Requires new IFACE_E.frm and HR_IFACE_800E.frm files in art\intrface\ (included in sfall.dat) to display correctly
;The minimum supported version of High Resolution Patch is 4.1.8
ActionPointsBar=0
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Input]
;Set to 1 to enable the mouse scroll wheel to scroll through the inventory, barter, and loot screens
@@ -204,13 +218,6 @@ WorldMapEncounterRate=5
;Setting this greater than 17 requires a replacement background FRM, or you'll get glitched graphics
WorldMapSlots=0
;Set to 1 to use the expanded world map interface
;Set to 2 to skip correcting the position of entrance markers on town maps
;You can use resized FRMs in 700x682 for town maps in the expanded world map interface
;Requires High Resolution Patch v4.1.8 and a new worldmap.frm file in art\intrface\ (included in sfall.dat)
;The resolution of hi-res patch must be set to at least 890x720
WorldMapInterface=0
;To start a new game somewhere other than artemple.map, uncomment the next line and set it to the map you want to load
;StartingMap=
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