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Added two bug fixes for loading a game saved in combat mode (from Mr.Stalin)
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@@ -464,7 +464,7 @@ Runs before and after each turn in combat (for both PC and NPC).
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int arg1 - event type: 1 - start of turn, 0 - normal end of turn, -1 - combat ended abruptly (by script or by pressing Enter during PC turn)
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int arg2 - critter doing the turn
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int arg3 - unknown boolean argument
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bool arg3 - set to 1 at the start of the player's turn after the game has been loaded, 0 otherwise
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int ret1 - pass 1 at the start of turn to skip the turn, pass -1 at the end of turn to force end of combat
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