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Added a debug option to toggle the hex grid
Added HiResMode option to ddraw.ini, along with some edits. Fixed db_init function wrapper. Some edits to HRP code.
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+12
-5
@@ -2,7 +2,10 @@
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;v4.3.3
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[Main]
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;Change to 1 if you want to use command line args to tell sfall to use another ini file
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;Set to 1 to enable the built-in High Resolution Patch mode that is similar to the hi-res patch by Mash
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HiResMode=1
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;Set to 1 if you want to use command line args to tell sfall to use another ini file
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;This option is always enabled in 4.3.3/3.8.33 or later. The information is left for reference only
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UseCommandLine=0
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@@ -185,7 +188,7 @@ BackgroundMouse=0
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SpeedModKey=-1
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;A key to press to toggle the speed tweak on or off
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;Specify 0 if you don't want a toggle key, or a DX scancode otherwise
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;Set to 0 if you don't want a toggle key, or a DX scancode otherwise
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SpeedToggleKey=0
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;The keys corresponding to the 10 speed slots
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@@ -255,8 +258,8 @@ WorldMapEncounterFix=0
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WorldMapEncounterRate=5
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;The number of slots available in the locations list panel of the world map
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;Set to 0 to leave unchanged. 17 is default.
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;Setting this greater than 17 requires a replacement background FRM, or you'll get glitched graphics
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;Set to 0 to leave the default unchanged (i.e. 17). The maximum is 127
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;Setting this greater than 17 requires a replacement WMTABS.frm file in art\intrface\, or you'll get glitched graphics
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WorldMapSlots=0
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;To start a new game somewhere other than artemple.map, uncomment the next line and set it to the map you want to load
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@@ -852,7 +855,7 @@ AllowUnsafeScripting=0
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;Does not require sfall debugging mode
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SkipSizeCheck=0
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;Change to 1 to skip the compatibility mode check
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;Set to 1 to skip the compatibility mode check
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SkipCompatModeCheck=0
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;Fallout 2 Debug Patch
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@@ -875,6 +878,10 @@ DebugMode=0
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;Set to 1 to hide error messages in debug output when a null value is passed to the function as an object
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HideObjIsNullMsg=0
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;A key to press to toggle the display of the hex grid in the game on or off
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;Set to 0 to disable, or a DX scancode otherwise
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ShowMapGridKey=0
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;Set to 1 to stop Fallout from deleting non read-only protos at startup
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;Has pretty nasty side effects when saving/reloading, so don't use for regular gameplay
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DontDeleteProtos=0
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