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Added "get_sfall_arg_at" script function
Improved the functionality of "inventory_redraw" function.
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@@ -30,6 +30,7 @@ The hook script equivalent of game_loaded; it returns 2 when the script is first
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> mixed get_sfall_arg()
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Gets the next argument from sfall. Each time it's called it returns the next argument, or otherwise it returns 0 if there are no more arguments left.
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You can arbitrarily get the value of any argument using the sfall_func1("get_sfall_arg_at", argNum) function.
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> array get_sfall_args()
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Returns all hook arguments as a new temp array.
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@@ -37,8 +38,8 @@ Returns all hook arguments as a new temp array.
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> void set_sfall_return(int value)
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Used to return the new values from the script. Each time it's called it sets the next value, or if you've already set all return values it does nothing.
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> void set_sfall_arg(int argnum, int value)
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Changes argument value. The argument number (argnum) is 0-indexed. This is useful if you have several hook scripts attached to one hook point (see below).
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> void set_sfall_arg(int argNum, int value)
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Changes argument value. The argument number (argNum) is 0-indexed. This is useful if you have several hook scripts attached to one hook point (see below).
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> void register_hook(int hooktype)
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Used from a normal global script if you want to run it at the same point a full hook script would normally run. In case of this function, "start" proc will be executed in a current global script. You can use all above functions like normal.
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