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Edited the description of the functions in the previous commit
Rewrote ASM code for tile_under_cursor script function.
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@@ -596,12 +596,12 @@ optional arguments:
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> array sfall_func3("objects_in_radius", int tile, int radius, int elevation)
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> array sfall_func4("objects_in_radius", int tile, int radius, int elevation, int type)
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- returns an array of objects of a type (see OBJ_TYPE_* constants in define_extra.h) within the specified radius from the given tile
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- The radius is limited to 50 hexes
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- passing -1 to the type argument or not specifying it will return all types of objects
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- passing -1 to the type argument or not specifying it will return all objects within the radius
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- the radius is limited to 50 hexes
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> int sfall_func2("tile_by_position", int x, int y)
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- returns the tile number at the x/y position relative to the top-left corner of the screen
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- returns -1 if the position is outside of the screen
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- returns the tile number at the x, y position relative to the top-left corner of the screen
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- if the position is outside of the range of tiles, it will return -1
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------------------------
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------ MORE INFO -------
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