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Edited the log messages in LoadOrder.cpp
Cleaned up some module headers. Updated version number in documents. Updated changelog in sslc document, and removed the mention about empty statements (it never worked).
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@@ -1,5 +1,5 @@
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;sfall configuration settings
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;v4.3.9
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;v4.4
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[Main]
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;Set to 1 to enable the built-in High Resolution Patch mode that is similar to the hi-res patch by Mash
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@@ -19,7 +19,7 @@ UseCommandLine=0
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;This section allows you to set multiple paths to folders containing mods or patches
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;Paths to folders and Fallout .dat files are supported
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;The PatchFileXX options are available from 0 to 99. Larger numbers take precedence over smaller numbers (same as patchXXX.dat)
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;Starting from 4.3.9/3.8.39, the game will load custom .dat files and folders from <GameRoot>\mods\mods_order.txt
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;Starting from 4.4/3.8.40, the game will load custom .dat files and folders from <GameRoot>\mods\mods_order.txt
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;The files and folders in mods_order.txt will have a higher priority than the PatchFileXX options
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;The complete order of how the engine loads game data is:
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;master_patches > critter_patches > mods_order.txt > PatchFileXX > patchXXX.dat > sfall.dat > critter_dat > f2_res_patches > f2_res_dat > master_dat
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