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Added new Drugs module and DrugsFile option (from Mr.Stalin)
Fixed a bug in the party control module with the 'addict' notification box not getting hidden after the addiction ends. Removed DrugsSaveFix option, now the list of active drug pids will be saved to sfalldb.sav.
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; Allows you to configure advanced settings for drugs.
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; Maximum 50 drugs are allowed
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; Note: for vanilla drugs, you can only override the values of NumEffect and AddictTime parameters
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[main]
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; set to 1 to change Jet addiction to be removed after the time expires
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JetWithdrawal=0
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; total number of drugs in this file
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Count=0
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; count starts from 1
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[1]
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; drug item PID
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PID=0
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; set a limit on the count of first and second delayed effects when using the drug, i.e. if the queue has delayed effects from the drug,
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; and their count is greater or equal to NumEffects, it is not possible to obtain new effects from using the drug
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; this count is 4 for Buffout/Mentats/Psycho/Jet
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; set -1 to leave this parameter unchanged
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NumEffects=-1
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; the duration of the withdrawal effects of addiction in minutes (i.e. 1440 = 24 game hours)
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; set to 0 to use the default time (7 days for all drugs except Jet)
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AddictTime=0
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; the number of the global variable from vault13.gam responsible for displaying addiction in the character screen
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; set to 0 if the addiction is not required
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GvarID=0
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; the index number from editor.msg to display the title of the addiction (the description uses the index number of TextID + 100)
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TextID=-1
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; the line number (0-indexed) of the corresponding FRM in skilldex.lst
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FrmID=-1
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