diff --git a/artifacts/ddraw.ini b/artifacts/ddraw.ini index a960d05c..bc538e4b 100644 --- a/artifacts/ddraw.ini +++ b/artifacts/ddraw.ini @@ -48,26 +48,26 @@ SpeedMultiInitial=100 ;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX [Graphics] ;Set to 0 for 8 bit fullscreen -;Set to 4 for dx9 fullscreen -;Set to 5 for dx9 windowed -;A dx9 mode is required for any graphics related script extender functions to work (i.e. fullscreen shaders) +;Set to 4 for DX9 fullscreen +;Set to 5 for DX9 windowed +;A DX9 mode is required for any graphics related script extender functions to work (i.e. fullscreen shaders) ;Modes 1, 2 and 3 are no longer supported Mode=0 -;If using a dx9 mode, this changes the resolution +;If using a DX9 mode, this changes the resolution ;The graphics are simply stretched to fit the new window; this does _not_ let you see more of the map ;If set to 0, use Fallout's native resolution GraphicsWidth=0 GraphicsHeight=0 -;Set to 1 to do the palette conversion on the gpu -;Set to 2 to do the palette conversion on the cpu +;Set to 1 to do the palette conversion on the GPU +;Set to 2 to do the palette conversion on the CPU ;Set to 0 to pick automatically ;GPU is faster, but requires v2.0 pixel shader support GPUBlt=0 ;Set to 1 to allow using 32 bit graphics for talking heads -;Requires graphics mode 4 or 5, and gpublt set to 1 +;Requires graphics mode 4 or 5, and GPUBlt set to 1 Use32BitHeadGraphics=0 ;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX @@ -347,7 +347,7 @@ CorpseLineOfFireFix=0 ;Set a number of milliseconds to idle each input loop ;Set to -1 to disable ;Set to 0 to idle only if other processes are waiting for processor time -;Set to 1 (or some higher number if needed, the maximum is 127) to prevent 100% cpu use +;Set to 1 (or some higher number if needed, the maximum is 127) to prevent 100% CPU use ProcessorIdle=-1 ;Set to 1 if using the hero appearance mod @@ -366,7 +366,7 @@ NPCsTryToSpendExtraAP=0 ;Set to 2 if you provide a XLtiles.lst file in art/tiles/ containing a list of the tile ids that need checking AllowLargeTiles=0 -;Change the skilldex cursor frm numbers +;Change the Skilldex cursor frm numbers ;Default is 293 for all skills Lockpick=293 Steal=293 @@ -398,8 +398,8 @@ UseScrollingQuestsList=1 ;Set to 1 to add additional pages of save slots ExtraSaveSlots=0 -;Set to 1 to speed up the hp/ac counter animations -;Set to 2 to update the hp/ac counters instantly +;Set to 1 to speed up the HP/AC counter animations +;Set to 2 to update the HP/AC counters instantly SpeedInterfaceCounterAnims=0 ;These lines allow you to control the karma frm's displayed on the character screen @@ -610,7 +610,7 @@ SkipCompatModeCheck=0 ;Set to 1 to skip the executable file size check SkipSizeCheck=0 -;If you're testing changes to the Fallout exe, you can override the crc that sfall looks for here +;If you're testing changes to the Fallout exe, you can override the CRC that sfall looks for here ;You can use several hex values, separated by commas ;ExtraCRC=0x00000000,0x00000000