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Fixed and improved Use32BitHeadGraphics option:
* Fixed the position of the talking head texture when the game res is larger than 640x480. * Added the support to use textures without the need of patching talking head FRM files. Fixed a bug in item highlighting that item keeps its outline if player picked it up while holding the highlight key.
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@@ -288,7 +288,8 @@
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#define set_outline(obj, color) sfall_func2("set_outline", obj, color)
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#define set_rest_heal_time(time) sfall_func1("set_rest_heal_time", time)
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#define set_rest_mode(mode) sfall_func1("set_rest_mode", mode)
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#define set_unique_id(object) sfall_func1("set_unique_id", object)
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#define set_unique_id(obj) sfall_func1("set_unique_id", obj)
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#define unset_unique_id(obj) sfall_func2("set_unique_id", obj, -1)
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#define set_unjam_locks_time(time) sfall_func1("set_unjam_locks_time", time)
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#define spatial_radius(obj) sfall_func1("spatial_radius", obj)
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#define tile_refresh_display sfall_func0("tile_refresh_display")
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