Added "get_window_attribute" script function (#276)

This commit is contained in:
NovaRain
2020-01-22 21:23:12 +08:00
parent ceba5d1da2
commit 36b3b6a2c7
6 changed files with 95 additions and 1 deletions
+6 -1
View File
@@ -600,7 +600,7 @@ optional arguments:
- the radius is limited to 50 hexes
> int sfall_func2("tile_by_position", int x, int y)
- returns the tile number at the x, y position relative to the top-left corner of the screen
- returns the tile number at the x, y position relative to the top-left corner of the game screen
- if the position is outside of the range of tiles, it will return -1
> string sfall_func2("string_to_case", string text, int toCase)
@@ -608,6 +608,11 @@ optional arguments:
- toCase: 0 - lowercase, 1 - uppercase
- NOTE: this function works only for English letters of A-Z/a-z
int sfall_func2("get_window_attribute", int winType, int attrType)
- returns the attribute of the specified interface window by the attrType argument
- winType: the type number of the interface window (see WINTYPE_* constants in sfall.h)
- attrType: 0 - X position, 1 - Y position (relative to the top-left corner of the game screen)
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