Rename types in function references for consistency and clarity.

This commit is contained in:
phobos2077
2016-11-06 00:56:59 +07:00
parent d9d86e3fe4
commit 363d7a1cc5
2 changed files with 115 additions and 98 deletions
+34 -18
View File
@@ -77,6 +77,22 @@ force_aimed_shots and disable_aimed_shots allow overriding the normal rules rega
get/set_critter_skill_points will get/set the number of additional points a critter has in a skill, on top of whatever they have from their stats and other bonuses. Note that skill points are part of the proto, so calling set_skill_points on a critter will affect all critters that share the same proto. get/set_critter_skill_points will get/set the number of additional points a critter has in a skill, on top of whatever they have from their stats and other bonuses. Note that skill points are part of the proto, so calling set_skill_points on a critter will affect all critters that share the same proto.
------------------------------
------ TYPES REFERENCE -------
------------------------------
> Data types mentioned in this document:
void - means opcode does not return any value
any - any type
int - integer number
float - floating point number
string - string (text) value
object - pointer to game object (actually an integer)
array - array ID to be used with array-related functions (actually an integer)
---------------------------------------------- ----------------------------------------------
------ FUNCTION REFERENCE (incomplete) ------- ------ FUNCTION REFERENCE (incomplete) -------
---------------------------------------------- ----------------------------------------------
@@ -129,15 +145,15 @@ get/set_critter_skill_points will get/set the number of additional points a crit
- adjusts how fast time passes while you're on the world map. It takes a single float as an argument, where 1 is the normal speed. - adjusts how fast time passes while you're on the world map. It takes a single float as an argument, where 1 is the normal speed.
- This function works in addition to the WorldMapTimeMod setting in ddraw.ini and the pathfinder perk, rather than overriding it, so calling set_map_time_multi(0.5) when the player has 2 levels of pathfinder would result in time passing at 25% the normal speed on the world map. - This function works in addition to the WorldMapTimeMod setting in ddraw.ini and the pathfinder perk, rather than overriding it, so calling set_map_time_multi(0.5) when the player has 2 levels of pathfinder would result in time passing at 25% the normal speed on the world map.
> void remove_script(objptr) > void remove_script(object)
- accepts a pointer to an object and will remove the script from that object. - accepts a pointer to an object and will remove the script from that object.
> void set_script(objptr, int scriptid) > void set_script(object, int scriptid)
- accepts a pointer to an object and scriptID, and applies the given script to an object (scriptID accept the same values as create_object_sid from sfall 3.6) - accepts a pointer to an object and scriptID, and applies the given script to an object (scriptID accept the same values as create_object_sid from sfall 3.6)
- If used on an object that is already scripted, it will remove the existing script first; you cannot have multiple scripts attached to a single object. Calling set_script on self_obj will have all sorts of wacky side effects, and should be avoided. - If used on an object that is already scripted, it will remove the existing script first; you cannot have multiple scripts attached to a single object. Calling set_script on self_obj will have all sorts of wacky side effects, and should be avoided.
- if you add 0x80000000 to the sid when calling set_script, map_enter_p_proc will be SKIPPED. The start proc will always be run. - if you add 0x80000000 to the sid when calling set_script, map_enter_p_proc will be SKIPPED. The start proc will always be run.
> int get_script(objptr) > int get_script(object)
- accepts a pointer to an object and returns it's scriptID (line number in scripts.lst), or -1 if the object is unscripted. - accepts a pointer to an object and returns it's scriptID (line number in scripts.lst), or -1 if the object is unscripted.
> void set_self(int obj) > void set_self(int obj)
@@ -159,9 +175,9 @@ get/set_critter_skill_points will get/set the number of additional points a crit
- It is not saved into the save game, so needs to be called once per reload. - It is not saved into the save game, so needs to be called once per reload.
- Be careful not to let the player obtain a perk when no perks are available to pick, or the game may crash. - Be careful not to let the player obtain a perk when no perks are available to pick, or the game may crash.
> Object get_last_target(objptr) > object get_last_target(object)
- will return the last critter to be deliberately attacked - will return the last critter to be deliberately attacked
> Object get_last_attacker(objptr) > object get_last_attacker(object)
- will return the last critter to deliberately launch an attack against the argument critter. - will return the last critter to deliberately launch an attack against the argument critter.
- If a critter has not launched/recieved an attack, it will return 0. This is only stored for the duration of combat, and outside of combat both functions will always return 0. - If a critter has not launched/recieved an attack, it will return 0. This is only stored for the duration of combat, and outside of combat both functions will always return 0.
@@ -170,7 +186,7 @@ get/set_critter_skill_points will get/set the number of additional points a crit
- "max" will replace 95% success chance cap (so you can set 100% maximum chance, for instance) - "max" will replace 95% success chance cap (so you can set 100% maximum chance, for instance)
- "mod" will add this much percent to each success chance. for example if your chance is 50% and "mod" is 20, you will get 70% actual success rate - "mod" will add this much percent to each success chance. for example if your chance is 50% and "mod" is 20, you will get 70% actual success rate
> void set_critter_pickpocket_mod(CritterPtr, int max, int mod) > void set_critter_pickpocket_mod(object, int max, int mod)
- the same as above, but applies only to specific critter - the same as above, but applies only to specific critter
> void reg_anim_combat_check > void reg_anim_combat_check
@@ -222,17 +238,17 @@ Some utility/math functions are available:
> string substr(string, start, length) > string substr(string, start, length)
- cuts a substring from a string starting at "start" up to "length" characters. If start is negative - it indicates starting position from the end of the string (for example substr("test", -2, 2) will return last 2 charactes: "st"). If length is negative - it means so many characters will be omitted from the end of string (example: substr("test", 0, -2) will return string without last 2 characters: "te") - cuts a substring from a string starting at "start" up to "length" characters. If start is negative - it indicates starting position from the end of the string (for example substr("test", -2, 2) will return last 2 charactes: "st"). If length is negative - it means so many characters will be omitted from the end of string (example: substr("test", 0, -2) will return string without last 2 characters: "te")
> int strlen(char* string) > int strlen(string string)
- returns string length - returns string length
> string sprintf(char* format, any value) > string sprintf(string format, any value)
- formats given value using standart syntax of C printf function (google "printf" for format details). However it is limited to formatting only 1 value. - formats given value using standart syntax of C printf function (google "printf" for format details). However it is limited to formatting only 1 value.
- can be used to get character by ASCII code ("%c") - can be used to get character by ASCII code ("%c")
> int typeof(any value) > int typeof(any value)
- returns type of the given value: VALTYPE_INT, VALTYPE_FLOAT or VALTYPE_STR. - returns type of the given value: VALTYPE_INT, VALTYPE_FLOAT or VALTYPE_STR.
> int charcode(char* string) > int charcode(string string)
- returns ASCII code for the first character in given string - returns ASCII code for the first character in given string
> ^ operator (exponentiation) > ^ operator (exponentiation)
@@ -286,12 +302,12 @@ Some utility/math functions are available:
> int tile_light(int elevation, int tileNum) > int tile_light(int elevation, int tileNum)
- returns light intensity at the given tile in range from 0 to 65535 - returns light intensity at the given tile in range from 0 to 65535
> Object obj_blocking_line(Object objFrom, int tileTo, int blockingType) > object obj_blocking_line(object objFrom, int tileTo, int blockingType)
- returns first object which blocks direct linear path from objFrom to tileTo using selected blocking function (see BLOCKING_TYPE_* constants in sfall.h) - returns first object which blocks direct linear path from objFrom to tileTo using selected blocking function (see BLOCKING_TYPE_* constants in sfall.h)
- if path is clear (no blocker was encountered by selected function) - returns 0 - if path is clear (no blocker was encountered by selected function) - returns 0
- objFrom is always excluded from calculations, but is required to be a valid object - objFrom is always excluded from calculations, but is required to be a valid object
> Object obj_blocking_tile(int tileNum, int elevation, int blockingType) > object obj_blocking_tile(int tileNum, int elevation, int blockingType)
- returns first object blocking given tile using given blocking function or 0 if tile is clear - returns first object blocking given tile using given blocking function or 0 if tile is clear
> array tile_get_objs(int tileNum, int elevation) > array tile_get_objs(int tileNum, int elevation)
@@ -301,23 +317,23 @@ Some utility/math functions are available:
> array party_member_list(int includeHidden) > array party_member_list(int includeHidden)
- returns array of all current party members (0 - only critter-type, alive and visible will be returned, 1 - all object, including Trunk, etc.) - returns array of all current party members (0 - only critter-type, alive and visible will be returned, 1 - all object, including Trunk, etc.)
> array path_find_to(Object objFrom, int tileTo, int blockingType) > array path_find_to(object objFrom, int tileTo, int blockingType)
- returns the shortest path to a given tile using given blocking function as an array of tile directions (0..5) to move on each step - returns the shortest path to a given tile using given blocking function as an array of tile directions (0..5) to move on each step
- array length equals to a number of steps - array length equals to a number of steps
- empty array means that specified target cannot be reached - empty array means that specified target cannot be reached
> Object create_spatial(int scriptID, int tile, int elevation, int radius) > object create_spatial(int scriptID, int tile, int elevation, int radius)
- creates new spatial script with given SID, at given tile, and radius - creates new spatial script with given SID, at given tile, and radius
> int art_exists(int artFID) > int art_exists(int artFID)
- checks if given artFID exists in the game - checks if given artFID exists in the game
- useful when you want to check if critter can use specific weapon: art_exists((artFid bwand 0xffff0fff) bwor (weaponAnim * 0x1000)) - useful when you want to check if critter can use specific weapon: art_exists((artFid bwand 0xffff0fff) bwor (weaponAnim * 0x1000))
> int obj_is_carrying_obj(Object invenObj, Object itemObj) > int obj_is_carrying_obj(object invenObj, object itemObj)
- returns number of itemObj inside invenObj's inventory, note that both arguments are object pointers - returns number of itemObj inside invenObj's inventory, note that both arguments are object pointers
- useful when dealing with different stacks of same item (obj_is_carrying_obj_pid just returns total for all stacks of the same PID) - useful when dealing with different stacks of same item (obj_is_carrying_obj_pid just returns total for all stacks of the same PID)
> any sfall_funcX(char* funcName, ...) > any sfall_funcX(string funcName, ...)
- these opcodes allows to use additional scripting functions, that do not require new opcode - these opcodes allows to use additional scripting functions, that do not require new opcode
- first argument is always function name (string) - first argument is always function name (string)
- there are 7 versions of this opcode for different number of additional arguments (for convenience) - there are 7 versions of this opcode for different number of additional arguments (for convenience)
@@ -328,13 +344,13 @@ Some utility/math functions are available:
------ sfall_funcX functions ------- ------ sfall_funcX functions -------
------------------------------------ ------------------------------------
> Array sfall_func0("get_metarule_table") > array sfall_func0("get_metarule_table")
- returns names of all currently available scripting functions (via sfall_funcX) - returns names of all currently available scripting functions (via sfall_funcX)
> int sfall_func1("spatial_radius", Object object) > int sfall_func1("spatial_radius", object object)
- return radius of spatial script, associated with given dummy-object (returned by create_spatial) - return radius of spatial script, associated with given dummy-object (returned by create_spatial)
> Object sfall_func2("critter_inven_obj2", Object invenObj, int type) > object sfall_func2("critter_inven_obj2", object invenObj, int type)
- works just like vanilla critter_inven_obj, but correctly reports item in player's inactive hand slot - works just like vanilla critter_inven_obj, but correctly reports item in player's inactive hand slot
> void sfall_func0("intface_redraw") > void sfall_func0("intface_redraw")
@@ -2,12 +2,12 @@
*0x8156 - int read_byte(int address) *0x8156 - int read_byte(int address)
*0x8157 - int read_short(int address) *0x8157 - int read_short(int address)
*0x8158 - int read_int(int address) *0x8158 - int read_int(int address)
*0x8159 - char* read_string(int address) *0x8159 - string read_string(int address)
*0x81cf - void write_byte(int address, int value) *0x81cf - void write_byte(int address, int value)
*0x81d0 - void write_short(int address, int value) *0x81d0 - void write_short(int address, int value)
*0x81d1 - void write_int(int address, int value) *0x81d1 - void write_int(int address, int value)
*0x821b - void write_string(int address, char* value) *0x821b - void write_string(int address, string value)
*0x81d2 - void call_offset_v0(int address) *0x81d2 - void call_offset_v0(int address)
*0x81d3 - void call_offset_v1(int address, int arg1) *0x81d3 - void call_offset_v1(int address, int arg1)
@@ -25,10 +25,10 @@
0x815c - int get_pc_base_stat(int StatID) 0x815c - int get_pc_base_stat(int StatID)
0x815d - int get_pc_extra_stat(int StatID) 0x815d - int get_pc_extra_stat(int StatID)
0x815e - void set_critter_base_stat(CritterPtr, int StatID, int value) 0x815e - void set_critter_base_stat(object, int StatID, int value)
0x815f - void set_critter_extra_stat(CritterPtr, int StatID, int value) 0x815f - void set_critter_extra_stat(object, int StatID, int value)
0x8160 - int get_critter_base_stat(CritterPtr, int StatID) 0x8160 - int get_critter_base_stat(object, int StatID)
0x8161 - int get_critter_extra_stat(CritterPtr, int StatID) 0x8161 - int get_critter_extra_stat(object, int StatID)
0x8242 - void set_critter_skill_points(int critter, int skill, int value) 0x8242 - void set_critter_skill_points(int critter, int skill, int value)
0x8243 - int get_critter_skill_points(int critter, int skill) 0x8243 - int get_critter_skill_points(int critter, int skill)
0x8244 - void set_available_skill_points(int value) 0x8244 - void set_available_skill_points(int value)
@@ -55,18 +55,18 @@
0x8164 - bool game_loaded() 0x8164 - bool game_loaded()
0x8165 - bool graphics_funcs_available() 0x8165 - bool graphics_funcs_available()
0x8166 - int load_shader(char* path) 0x8166 - int load_shader(string path)
0x8167 - void free_shader(int ID) 0x8167 - void free_shader(int ID)
0x8168 - void activate_shader(int ID) 0x8168 - void activate_shader(int ID)
0x8169 - void deactivate_shader(int ID) 0x8169 - void deactivate_shader(int ID)
0x816d - void set_shader_int(int ID, char* param, int value) 0x816d - void set_shader_int(int ID, string param, int value)
0x816e - void set_shader_float(int ID, char* param, float value) 0x816e - void set_shader_float(int ID, string param, float value)
0x816f - void set_shader_vector(int ID, char* param, float f1, float f2, float f3, float f4) 0x816f - void set_shader_vector(int ID, string param, float f1, float f2, float f3, float f4)
0x81ad - int get_shader_version() 0x81ad - int get_shader_version()
0x81ae - void set_shader_mode(int mode) 0x81ae - void set_shader_mode(int mode)
0x81b0 - void force_graphics_refresh(bool enabled) 0x81b0 - void force_graphics_refresh(bool enabled)
0x81b1 - int get_shader_texture(int ID, int texture) 0x81b1 - int get_shader_texture(int ID, int texture)
0x81b2 - void set_shader_texture(int ID, char* param, int texID) 0x81b2 - void set_shader_texture(int ID, string param, int texID)
0x816a - void set_global_script_repeat(int frames) 0x816a - void set_global_script_repeat(int frames)
0x819b - void set_global_script_type(int type) 0x819b - void set_global_script_type(int type)
@@ -82,9 +82,9 @@
0x8173 - int get_world_map_x_pos() 0x8173 - int get_world_map_x_pos()
0x8174 - int get_world_map_y_pos() 0x8174 - int get_world_map_y_pos()
0x8175 - void set_dm_model(char* name) 0x8175 - void set_dm_model(string name)
0x8176 - void set_df_model(char* name) 0x8176 - void set_df_model(string name)
0x8177 - void set_movie_path(char* filename, int movieid) 0x8177 - void set_movie_path(string filename, int movieid)
0x8178 - void set_perk_image(int perkID, int value) 0x8178 - void set_perk_image(int perkID, int value)
0x8179 - void set_perk_ranks(int perkID, int value) 0x8179 - void set_perk_ranks(int perkID, int value)
@@ -103,8 +103,8 @@
0x8196 - void set_perk_int(int perkID, int value) 0x8196 - void set_perk_int(int perkID, int value)
0x8187 - void set_perk_agl(int perkID, int value) 0x8187 - void set_perk_agl(int perkID, int value)
0x8188 - void set_perk_lck(int perkID, int value) 0x8188 - void set_perk_lck(int perkID, int value)
0x8189 - void set_perk_name(int perkID, char* value) 0x8189 - void set_perk_name(int perkID, string value)
0x818a - void set_perk_desc(int perkID, char* value) 0x818a - void set_perk_desc(int perkID, string value)
0x8247 - void set_perk_freq(int value) 0x8247 - void set_perk_freq(int value)
0x818b - void set_pipboy_available(int available) 0x818b - void set_pipboy_available(int available)
@@ -116,18 +116,18 @@
0x818f - void set_perk_owed(int value) 0x818f - void set_perk_owed(int value)
0x8190 - int get_perk_available(int perk) 0x8190 - int get_perk_available(int perk)
0x8191 - int get_critter_current_ap(CritterPtr) 0x8191 - int get_critter_current_ap(object critter)
0x8192 - void set_critter_current_ap(CritterPtr, int ap) 0x8192 - void set_critter_current_ap(object critter, int ap)
0x8193 - int active_hand() 0x8193 - int active_hand()
0x8194 - void toggle_active_hand() 0x8194 - void toggle_active_hand()
0x8195 - void set_weapon_knockback(WeaponPtr, int type, float value) 0x8195 - void set_weapon_knockback(object weapon, int type, float value)
0x8196 - void set_target_knockback(CritterPtr, int type, float value) 0x8196 - void set_target_knockback(object critter, int type, float value)
0x8197 - void set_attacker_knockback(CritterPtr, int type, float value) 0x8197 - void set_attacker_knockback(object critter, int type, float value)
0x8198 - void remove_weapon_knockback(WeaponPtr) 0x8198 - void remove_weapon_knockback(object weapon)
0x8199 - void remove_target_knockback(CritterPtr) 0x8199 - void remove_target_knockback(object critter)
0x819a - void remove_attacker_knockback(CritterPtr) 0x819a - void remove_attacker_knockback(object critter)
0x819d - void set_sfall_global(string/int varname, int/float value) 0x819d - void set_sfall_global(string/int varname, int/float value)
0x819e - int get_sfall_global_int(string/int varname) 0x819e - int get_sfall_global_int(string/int varname)
@@ -152,26 +152,26 @@
0x81aa - void set_xp_mod(int percentage) 0x81aa - void set_xp_mod(int percentage)
0x81ab - void set_perk_level_mod(int levels) 0x81ab - void set_perk_level_mod(int levels)
0x81c5 - void set_critter_hit_chance_mod(CritterPtr, int max, int mod) 0x81c5 - void set_critter_hit_chance_mod(object, int max, int mod)
0x81c6 - void set_base_hit_chance_mod(int max, int mod) 0x81c6 - void set_base_hit_chance_mod(int max, int mod)
0x81c7 - void set_critter_skill_mod(CritterPtr, int max) 0x81c7 - void set_critter_skill_mod(object, int max)
0x81c8 - void set_base_skill_mod(int max) 0x81c8 - void set_base_skill_mod(int max)
0x81c9 - void set_critter_pickpocket_mod(CritterPtr, int max, int mod) 0x81c9 - void set_critter_pickpocket_mod(object, int max, int mod)
0x81ca - void set_base_pickpocket_mod(int max, int mod) 0x81ca - void set_base_pickpocket_mod(int max, int mod)
0x81a3 - int eax_available() 0x81a3 - int eax_available()
0x81a4 - void set_eax_environment(int environment) 0x81a4 - void set_eax_environment(int environment)
0x81a5 - void inc_npc_level(char* npc) 0x81a5 - void inc_npc_level(string npc)
0x8241 - int get_npc_level(char* npc) 0x8241 - int get_npc_level(string npc)
0x81a6 - int get_viewport_x() 0x81a6 - int get_viewport_x()
0x81a7 - int get_viewport_y() 0x81a7 - int get_viewport_y()
0x81a8 - void set_viewport_x(int view_x) 0x81a8 - void set_viewport_x(int view_x)
0x81a9 - void set_viewport_y(int view_y) 0x81a9 - void set_viewport_y(int view_y)
0x81ac - int get_ini_setting(char* setting) 0x81ac - int get_ini_setting(string setting)
0x81eb - char* get_ini_string(char* setting) 0x81eb - string get_ini_string(string setting)
0x81af - int get_game_mode() 0x81af - int get_game_mode()
@@ -179,14 +179,14 @@
0x81b6 - void set_car_current_town(int town) 0x81b6 - void set_car_current_town(int town)
0x81bb - void set_fake_perk(char* name, int level, int image, char* desc) 0x81bb - void set_fake_perk(string name, int level, int image, string desc)
0x81bc - void set_fake_trait(char* name, int active, int image, char* desc) 0x81bc - void set_fake_trait(string name, int active, int image, string desc)
0x81bd - void set_selectable_perk(char* name, int active, int image, char* desc) 0x81bd - void set_selectable_perk(string name, int active, int image, string desc)
0x81be - void set_perkbox_title(char* title) 0x81be - void set_perkbox_title(string title)
0x81bf - void hide_real_perks() 0x81bf - void hide_real_perks()
0x81c0 - void show_real_perks() 0x81c0 - void show_real_perks()
0x81c1 - int has_fake_perk(char* name) 0x81c1 - int has_fake_perk(string name)
0x81c2 - int has_fake_trait(char* name) 0x81c2 - int has_fake_trait(string name)
0x81c3 - void perk_add_mode(int type) 0x81c3 - void perk_add_mode(int type)
0x81c4 - void clear_selectable_perks() 0x81c4 - void clear_selectable_perks()
0x8225 - void remove_trait(int traitID) 0x8225 - void remove_trait(int traitID)
@@ -231,11 +231,11 @@
0x8266 - int ceil(float) 0x8266 - int ceil(float)
0x8267 - int round(float) 0x8267 - int round(float)
0x81f2 - void set_palette(char* path) 0x81f2 - void set_palette(string path)
0x81f3 - void remove_script(objptr) 0x81f3 - void remove_script(object)
0x81f4 - void set_script(objptr, int scriptid) 0x81f4 - void set_script(object, int scriptid)
0x81f5 - int get_script(objptr) 0x81f5 - int get_script(object)
0x81f6 - int nb_create_char() 0x81f6 - int nb_create_char()
@@ -258,10 +258,10 @@
0x8202 - void fs_seek(int id, int pos) 0x8202 - void fs_seek(int id, int pos)
0x8203 - void fs_resize(int id, int size) 0x8203 - void fs_resize(int id, int size)
0x8204 - int get_proto_data(objptr, int offset) 0x8204 - int get_proto_data(object, int offset)
0x8205 - void set_proto_data(objptr, int offset, int value) 0x8205 - void set_proto_data(object, int offset, int value)
0x8206 - void set_self(objptr) 0x8206 - void set_self(object)
0x8207 - void register_hook(int hook) 0x8207 - void register_hook(int hook)
0x820d - int list_begin(int type) 0x820d - int list_begin(int type)
@@ -277,19 +277,19 @@
0x8214 - void set_hero_race(int style) 0x8214 - void set_hero_race(int style)
0x8215 - void set_hero_style(int style) 0x8215 - void set_hero_style(int style)
0x8216 - void set_critter_burst_disable(objptr critter, int disable) 0x8216 - void set_critter_burst_disable(object critter, int disable)
0x8217 - int get_weapon_ammo_pid(objptr weapon) 0x8217 - int get_weapon_ammo_pid(object weapon)
0x8218 - void set_weapon_ammo_pid(objptr weapon, int pid) 0x8218 - void set_weapon_ammo_pid(object weapon, int pid)
0x8219 - int get_weapon_ammo_count(objptr weapon) 0x8219 - int get_weapon_ammo_count(object weapon)
0x821a - void set_weapon_ammo_count(objptr weapon, int count) 0x821a - void set_weapon_ammo_count(object weapon, int count)
0x8220 - int get_screen_width() 0x8220 - int get_screen_width()
0x8221 - int get_screen_height() 0x8221 - int get_screen_height()
0x8222 - void stop_game() 0x8222 - void stop_game()
0x8223 - void resume_game() 0x8223 - void resume_game()
0x8224 - void create_message_window(char* message) 0x8224 - void create_message_window(string message)
0x8226 - int get_light_level() 0x8226 - int get_light_level()
@@ -297,16 +297,16 @@
0x8228 - int get_attack_type 0x8228 - int get_attack_type
0x822b - int play_sfall_sound(char* file, int loop) 0x822b - int play_sfall_sound(string file, int loop)
0x822c - void stop_sfall_sound(int ptr) 0x822c - void stop_sfall_sound(int ptr)
0x8235 - array string_split(char* string, char* split) 0x8235 - array string_split(string string, string split)
0x8237 - int atoi(char* string) 0x8237 - int atoi(string string)
0x8238 - float atof(char* string) 0x8238 - float atof(string string)
0x824e - char* substr(char* string, int start, int length) 0x824e - string substr(string string, int start, int length)
0x824f - int strlen(char* string) 0x824f - int strlen(string string)
0x8250 - char* sprintf(char* format, any value) 0x8250 - string sprintf(string format, any value)
0x8251 - int charcode(char* string) 0x8251 - int charcode(string string)
0x8253 - int typeof(any value) 0x8253 - int typeof(any value)
0x823a - int get_tile_fid(int tile) 0x823a - int get_tile_fid(int tile)
@@ -318,44 +318,45 @@
0x8240 - void mark_movie_played(int id) 0x8240 - void mark_movie_played(int id)
0x8248 - objptr get_last_target(objptr critter) 0x8248 - object get_last_target(object critter)
0x8249 - objptr get_last_attacker(objptr critter) 0x8249 - object get_last_attacker(object critter)
0x824b - int tile_under_cursor 0x824b - int tile_under_cursor
0x824c - int gdialog_get_barter_mod 0x824c - int gdialog_get_barter_mod
0x824d - void set_inven_ap_cost 0x824d - void set_inven_ap_cost
0x825c - void reg_anim_combat_check(int enable) 0x825c - void reg_anim_combat_check(int enable)
0x825a - void reg_anim_destroy(objptr object) 0x825a - void reg_anim_destroy(object object)
0x825b - void reg_anim_animate_and_hide(objptr object, int animID, int delay) 0x825b - void reg_anim_animate_and_hide(object object, int animID, int delay)
0x825d - void reg_anim_light(objptr object, int radius, int delay) 0x825d - void reg_anim_light(object object, int radius, int delay)
0x825e - void reg_anim_change_fid(objptr object, int FID, int delay) 0x825e - void reg_anim_change_fid(object object, int FID, int delay)
0x825f - void reg_anim_take_out(objptr object, int holdFrameID, int delay) 0x825f - void reg_anim_take_out(object object, int holdFrameID, int delay)
0x8260 - void reg_anim_turn_towards(objptr object, int tile/targetObj, int delay) 0x8260 - void reg_anim_turn_towards(object object, int tile/targetObj, int delay)
0x8261 - int metarule2_explosions(objptr object) 0x8261 - int metarule2_explosions(object object)
0x8262 - void register_hook_proc(int hook, procedure proc) 0x8262 - void register_hook_proc(int hook, procedure proc)
0x826b - char* message_str_game(int fileId, int messageId) 0x826b - string message_str_game(int fileId, int messageId)
0x826c - int sneak_success 0x826c - int sneak_success
0x826d - int tile_light(int elevation, int tileNum) 0x826d - int tile_light(int elevation, int tileNum)
0x826e - ObjectPtr obj_blocking_line(ObjectPtr objFrom, int tileTo, int blockingType) 0x826e - object obj_blocking_line(object objFrom, int tileTo, int blockingType)
0x826f - ObjectPtr obj_blocking_tile(int tileNum, int elevation, int blockingType) 0x826f - object obj_blocking_tile(int tileNum, int elevation, int blockingType)
0x8270 - array tile_get_objs(int tileNum, int elevation) 0x8270 - array tile_get_objs(int tileNum, int elevation)
0x8271 - array party_member_list(int includeHidden) 0x8271 - array party_member_list(int includeHidden)
0x8272 - array path_find_to(ObjectPtr objFrom, int tileTo, int blockingType) 0x8272 - array path_find_to(object objFrom, int tileTo, int blockingType)
0x8273 - ObjectPtr create_spatial(int scriptID, int tile, int elevation, int radius) 0x8273 - object create_spatial(int scriptID, int tile, int elevation, int radius)
0x8274 - int art_exists(int artFID) 0x8274 - int art_exists(int artFID)
0x8275 - int obj_is_carrying_obj(ObjectPtr invenObj, ObjectPtr itemObj) 0x8275 - int obj_is_carrying_obj(object invenObj, object itemObj)
0x8276 - any sfall_func0(char* funcName) 0x8276 - any sfall_func0(string funcName)
0x8277 - any sfall_func1(char* funcName, arg1) 0x8277 - any sfall_func1(string funcName, arg1)
0x8278 - any sfall_func2(char* funcName, arg1, arg2) 0x8278 - any sfall_func2(string funcName, arg1, arg2)
0x8279 - any sfall_func3(char* funcName, arg1, arg2, arg3) 0x8279 - any sfall_func3(string funcName, arg1, arg2, arg3)
0x827a - any sfall_func4(char* funcName, arg1, arg2, arg3, arg4) 0x827a - any sfall_func4(string funcName, arg1, arg2, arg3, arg4)
0x827b - any sfall_func5(char* funcName, arg1, arg2, arg3, arg4, arg5) 0x827b - any sfall_func5(string funcName, arg1, arg2, arg3, arg4, arg5)
0x827c - any sfall_func6(char* funcName, arg1, arg2, arg3, arg4, arg5, arg6) 0x827c - any sfall_func6(string funcName, arg1, arg2, arg3, arg4, arg5, arg6)
* These functions require AllowUnsafeScripting to be enabled in ddraw.ini * These functions require AllowUnsafeScripting to be enabled in ddraw.ini